Pawn Rules – Food policies and more
Tired of feeding your prisoners Lavish Meals?
Need your animal handlers to stop bonding with livestock?
Want a colonist to avoid getting a new lover?
Have a worker on construction duty but shouldn’t be building artistic furniture?
Pawn Rules is a mod that allows custom rules to be assigned individually to your colonists, animals, guests and prisoners. Default rules can be set for new pawns and new born animals will inherit their mother’s rules.
Currently the following rules can be applied:
- Disallow certain foods
- Disallow bonding with certain animals
- Disallow new romances
- Disallow constructing items that have a quality level
Any of these rules can be disabled and hidden from the rules window. Rules presets and defaults can be imported and exported between games.
Select a pawn and the rules button should appear next to the draft button. If you are using RimHUD then the rules button is integrated in the HUD and replaces the food restriction button.
No update should ever break an existing game and this mod be added or removed at any time without issue.
This mod is not compatible with my other mod Animal Food Restrictions as this mod has a much more robust restriction system.
For translators: Instead of including other languages with this mod, I would prefer and welcome translators to upload and maintain a language submod. If any translator would like the logo and art assets for this mod please contact me on Discord.
1.0 version available here[github.com]
B19 version available here[github.com]
Pawn Rules supports addons created by other modders by allowing easy creation of new rule options while handling the GUI and world storage saving. Check out the wiki on addons.[github.com]