Flogi’s Buildings & Technology Mod

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Author: flogi

Last revision: 6 Dec, 2020 at 20:44 UTC (4)

File size: 1.41 MB

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Description:

Idea of the mod/What does it do?

As we all know, Crusader Kings II is a complex game. However in terms of complexity concerning buildings and technology it is not as complex as I would’ve liked it to be. So I decided to change that as good as possible. This modification adds over 40 new buildings and its extensions to the game.There are numerous new ones, but the most exciting are terrain specific buildings like corn farmes that boost your income and do other useful things. There are stone pits and mines in mountains, vineyards in hilly terrain and lumberjacks in forests.
Apart from that every settlement type has a new basic building that reflects the size of the settlement. For cities this is, for example Village, Small Town, Town, Large Town and Metropolis.

But that’s not all. You will be able to invest a good amount of money to individually design your capital as well, similar to the family places you can build when playing a republic.

As for technology I always found it a bit odd that you could if you really wanted concentrate on 3-4 different technologies and don’t suffer anywhere. Now it will be neccessary for you to invest in each and every technology at hand because they all play a great role in unlocking the buildings. Almost every building has 3 or 4 technology stages required. To boost technology growth nearly every building you can build somewhere affects your technology points. This might be another good reason to also develop the properties of your vassals.

Direct Download via Forum:
Strategie Zone[www.strategie-zone.de]
(FirstPost, Downloadlink)Trade Route AddonCk2+ AddonMod features in overview and summary: – Over 50 new buildings and its extensions – Terrain specific buildings that will boost your income – Individual development of your capital- All buildings have numerous requirements in the technology section- 20 new resources and buildings- Nearly all buildings give a small boost of technology points- Rebalanced ship and troop maintenance costs to a more handy (ships) and realistic (troops) level; Readjusted retinue costs and bonuses accordingly- New units: Crossbowmen and Berserkers- New laws: Economy & Justice- New investment & money lending systems- 77 new mercenary stacks- New trade routes spanning nearly the hole map- Supported languages: English, French, Spanish and German!Compatibility with other modsThe mod works with:- Your personal castle- Historical buildings mod- It should generally work with every mod that does not change the vanilla building files. As I have to overrite them for this mod this should be the only files that don’t have their own file in my mod- HIPThe mod does work with:- CK2+ but will need my additional compatibility patchCredits:- The great "Game of Thrones" Mod that allowed me to use their Battle tactics sprite.- Ardrianer for Ideas and Testing- Korreden, Blacklist3d and Napoleon V for French Localisation- Improved German Localisation by RaschidalDin- Laskenet for Spanish localisation

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Revisions:

Old revisions of this mod are available below. Click the link to download.