GCCM: Island Battles!

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Authors: Maruka, Kazad, Frodo45127, Zoidberg, Ravenian, SaSemar, Marthenil

Last revision: 21 Apr, 2019 at 01:11 UTC (1)

File size: 141.94 MB

On Steam Workshop

Description:
Island battles

We’re back! Steam workshop finally decided that I was allowed to update the mod, so I have. It’s been rebranded to ‘island battles’ to fit with CA’s naming of those battles, and it should now be save game compatible as well. You no longer need to be subscribed to Naval Battles part 2, that mod is now outdated. Marthenil will be making a different mod which replicates some of the things that we did with that mod, keep an eye out for it!

Naval battles

CA has announced that they will be adding island and black ark battles to the base game! While this of course means that a large part of the background work that we have done will no longer be needed, it fortunately doesn’t mean that we will be stopping this mod. With the release of the dlc we will be adding more island and black ark battles to the game, similar to what we’ve been doing with settlement battles as well. In addition to that we have some other plans that we hope to share soon.

So no worries, you can keep using the mod as is for now, and with the release of the dlc we’ll have a compatible Island battle and Black ark battle mod! More news on that soon as well!

I have posted a much longer story about this on patreon in cade you want to read a lot of text for some reason:
https://www.patreon.com/posts/21861737

Hello everyone, it’s finally here, the moment we’ve all been waiting for: The (beta) release of the naval combat mod.

Features

– Enabled naval battles
– 9 new naval battle maps (see below)

There are currently 9 maps included, with more to follow soonish. You should still also get CA’s maps. Theirs and ours should appear at different spots semi-randomly.

The maps
– High Elf Beach Resort – Kazad – Bretonnian Isle – Kazad – Frozen Island – Kazad – Flooded Temple – Kazad – Gaze of Ualatep – SaSemar – Scattered Tropical Island – Ravenian – Solitary Forest Island – Ravenian – Solitary Tropical Island – Ravenian – Tidal Island – Ravenian

Compatibility

You can activate and deactivate this mod at any time during the campaign.
It should be compatible with everything else.

It should also work without the other parts of GCCM. I know they’re listed as required, but they’re more "very strongly suggested". There’s not really any way to do that though, so I just listed them as required instead. Please note that if you do subscribe to GCCM main you will also need the asset pack and the settlement packs.

Oh, and don’t forget to click like etc. if you like making us feel good about ourselves.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.