More (Endless) Resource Buildings

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Author: FGRaptor

Last revision: 26 Mar, 2018 at 19:37 UTC

File size: 498.69 KB

On Steam Workshop

Description:
Description

26th March 2018 – Updated! Check the changelog for details.

Extractors (without need for deposits) for early- and endgame for metals, concrete and water. Also a mass-production Artificial Sun.

Some buildings are unlocked through existing technologies in the game.

Check images for building details.

Production
Automated Deep Metals Extractor
– Intended for metal production without a deposit and workers, but at a low rate and high cost
– For early- to midgame

Automated Rare Metals Extractor
– Intended for rare metal extraction without workers, still requires a deposit
– Works at a lower rate and higher cost
– For early- to midgame
– Keep in mind the output of Rare Metals depends on the deposit quality as well

Automated Metal Mine
Unlocked through "Project Mohole" Technology
– Large automated mine for endgame, no deposits required
– Produces metal and rare metal
– High cost, high maintenance

Automated Regolith Excavator
Unlocked through "Large-scale Excavation" Technology
– Large automated concrete producer for endgame, no deposits required
– High cost, high maintenance
Please check the last image for how to connect the Excavator to the power grid

Life Support
High-Grade Moisture Vaporator
Unlocked through "Moisture Farming" Technology
– Water production for endgame without a deposit
– Produces 10 water, but has high cost and maintenance

Power
Mass-Production Artificial Sun
Unlocked through "Micro Fusion" Technology
– A mass-produced version of the Artificial Sun, which is a one-of-a-kind marvel
– High cost and maintenance
– Half the power output of a real Artificial Sun
– Acts as a light source for Solar Panels

Save Game Compatibility

Should be safe to install for a running game. Before removing this mod, I suggest you scrap all buildings added by this mod.
The mod checks which technologies you have researched, so you will have the proper buildings locked or unlocked if you load an existing save.

Mod Compatibility

Most likely compatible with anything as this only adds new buildings.

Known Issues

– All buildings use existing models / textures / colour schemes (I need more time to figure out how to make them look different)
– I would like for certain technologies to unlock these buildings, but have yet to find out how

Check out some of my other mods as well, and check my collection if you want to see all of my Surviving Mars mods.