Zetnus’s Zworld v2

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Author: Zetnus

Last revision: 15 Nov, 2015 at 01:18 UTC

File size: 100.35 KB

On Steam Workshop

Description:

Zworld was one of my early maps, and I’ve now given it an overhaul to add LudiKRIS compatibility and generally improve the map.

Layout
On this map, all the players start on a large central landmass. In the middle of this landmass is a hill covered with resources (the exact distribution varies). Occasionally there will be a swamp, a lake or a forest instead of the resource hill.
If the fight for the center of the map is too intense for you, you might consider relocating (or fleeing, as the case may be) to one of the islands along the outside. There can be up to 12 of these, although you are unlikely to get all of them all at once. The resources there will generally be less than what you can get in the center, but you might just find an island that has what you need to survive and build up. Sometimes these islands are connected to the main landmass by shallows.

To play choose the following when setting up a match:
Map style – Custom
Location – ZN@Zworld_v2.1

Alternate Download[aok.heavengames.com]

Version 2 changes the following:
>Cliffs removed and forest density reduced to provide more buildable space
>LudiKRIS support added (warning, LudiKRIS occasionally crashes on startup because this map has so much stuff in it).
>Minor changes to resource and elevation distribution

If you want to learn about random map scripting, check out my Random Map Scripting Links and FAQ[aok.heavengames.com] and my Updated New RMS Guide [aok.heavengames.com]