Vanilla Hero Rebalance

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Author: burntfield

Last revision: 26 Feb, 2019 at 09:41 UTC (1)

File size: 253.95 KB

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Description:

Warning: This mod does make the game slightly harder for human players (reasons described below)

This mod rebalances the vanilla heroes to match their designated functions better.

Many of the vanilla heroes are of extremely limited use, while others are extremely useful. If you get access to one of the powerful heroes, you’re at a major disadvantage. If you do not get access to these heroes before your opponents do, you are at a severe disadvantage. Additionally, the AI is programmed to use and spec its heroes in particular ways according to the internal files. Unfortunately, these internal rules often pay little attention to the heroes’ real capabilities. For example: the Broken Lords governor with two points in the Army Defence skill, and only one point in the Dust Focus skill; the Necrophage governor with two points in Army Defence and one point in Industry Boost; the Roving Clans balanced hero with better army-leading skills than the Roving Clan generals; The Allayi balanced hero who was as capable a general as the Allayi generals *and* as competent a governor as the Allayi governors; the Morgrawr general who is better at governing than leading armies…

This mod has two major functions: to reduce the range in usefulness of the heroes (variation around the power curve), so that the "worst" and "best" heroes are not as far apart in usefulness any more. In addition, this mod makes the heroes’ skills match the functionality the AI expects them to have, and in the process makes a lot of them more useful.

This mod makes a lot of the heroes more useful to a greater or lesser extent, quite a few heroes have been left untouched, and a few heroes have been made weaker. This means that there are no more semi-useless heroes, that you’re no longer stuck with a selection of quacks while your opponents are fielding the best heroes in the game just because they were luckier than you, and that the AI will actually be using heroes for what they’re good at. Well, I can’t promise the last one without rewriting the AI, but this mod seems to help that happen a lot more.

This also rebalances the quest-spawned heroes following the above principles, which in general makes them a bit more challenging than they previously were; some quest heroes had 0 points in any skills!

This mod has a companion mod in Heroes of Auriga and follows the same general design principles of that mod, however the changes made here are very conservative compared to the more colourful hero skill choices implemented in Heroes of Auriga. The two mods are complimentary.

This mod also has a companion mod in Vanilla Hero Labels, which marks all the vanilla heroes with tags indicating their intended use: [Gen]erals, [Gov]ernors, [Ver]satile heroes , and [Spy]es. If you use that mod without using this one, you’ll see just how poorly some of the heroes actually match their designated functions.

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Revisions:

Old revisions of this mod are available below. Click the link to download.