Re-Items

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Author: ninakoru

Last revision: 10 Oct, 2023 at 09:13 UTC (1)

File size: 1.58 MB

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Description:

Re-Items: Items rebalanced.

2.1.1 – Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques.

More details on the change notes.

2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order to access Dust Powered items again you need the specific Dust Powered items mod down in the load order (higher in number).

This mod focus is to balance the current items. It affects all non-naval weapons, armor and accessories, also uniques.

New content:

New outfit uniques: two greaves, two torsos and two helmets, each one with a different strategic type (see showcase image), that can be discovered on ruins or some quests, like hero unique weapons.

The modifications:

Now more powerful items also boost the item class native stats further, in vanilla the core stats evolution ended at Iron tier 3. (IE swords get more defense, hammers more attack and damage but initiative penalty).

Now helmets give a minor damage bonus to keep balance value against greaves. The latter now give a little less initiative on the strategic versions: I kept the proportions to iron versions: each 3 point of defense, two of initiative.

Adjusted stats values so two items of the same strategic tier have comparable stats. On vanilla: palladian weapons were plainly better than adamantian, mithrite weapons were better than hyperium.

Greatly buffed unique items in general, now most of them should be much more useful, and generally a better option compared to normal items with great stat boosts or special abilities.

Item industry and resource costs have been balanced, especially lowered on high tier strategic accessories. Now two-handed weapons cost 50% more industry than one-handed (one-handed + shield = two-handed).

Accessory special abilities have been balanced a bit, some items have been reworked, most noteworthy: iron ring, mithrite tome.

Weapon attack is more consistent: Dust weapons for some reason had a very poor attack progression, Tier 2-3 advanced and rare weapons on the other side, too much attack, specially two-handed weapons: Tier 2 Two-handed Adamantine/Palladium weapons attack was off the charts.

All items have been carefully adjusted taking into account the power-level of their tier relative to the others, and some stats being having more value than others (Damage = Initiative > Defense = Attack > Health).

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Revisions:

Old revisions of this mod are available below. Click the link to download.