Longer Eras

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Author: Florian

Last revision: 5 Feb, 2020 at 20:45 UTC (7)

File size: 10.24 KB

On Steam Workshop

Description:

Slow down the pacing of the game so that you actually have the oppertunity to build stuff you research before it becomes outdated.

Heavily based upon 8 Ages of Pace. However, I found that 8 ages didn’t work very well with rise and fall. It still went way to fast.

In this mod science & culture costs have been massivly increased to ensure that the various things you research actually get a chance of being build.

Furthermore the era’s have been adapted to move far slower so that you don’t rush from era to era but actually have the time to benefit from your age bonusses and set up for a next golden age. The minimum and maximum duration have been set to about 2.5 times the original values.

To offset this roads have been made significantly faster, especially early on as you’l be stuck with worse roads for longer.

Currently I’m fairly happy with how the start of the game feels, but more tests are needed, especially considering the late game and to see if it the mod isn’t overbearing if you don’t spam science/religion/culture to make up for it. Feedback is always welcome, especially in this aspect as the difference between focussing and not focussing on a certain aspect can easily mean you make quintuple the amount of science/culture/faith/etc. per turn and balancing that is kind of a nightmare.

Most of my testing is at online speed.

Compatible with gathering storm

Known issue: The calander goes wonky, don’t be surprised to be in the bronze age while the calander claims you’re in 2000 AD. The thing works based on eldricht magic so I haven’t quite figured out what to put in to actually have it make sense.