Attribute Insanity 3.0 – Definitive Edition

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Author: Kalavinka

Last revision: 17 May, 2019 at 22:00 UTC (1)

File size: 10.58 MB

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Description:

Fed up with building Warfare exclusively for damage? Eager to watch the damage meta die painfully? I’ve just the mod for you!

Play the game the way it was never meant to be played – especially not in Definitive Edition!

Attribute Insanity is a total attribute/ability conversion mod that ends the Damage Meta by greatly increasing the number of viable playstyles available.

The mod removes damage bonuses from ability point investments entirely, which cuts down drastically on absurd late-game damage creep, but gives them new, unique effects in exchange and buffs damage from attributes. Attribute Insanity is absolutely full of crazy effects and new passive abilities you can invest into.

Are you itching for something different from your usual playthroughs? Come play the mod that lets you build The Wall, the Speed Healer, the Action Point King, the Death Mage, the Paladin, the Oil Wrestler or any crazy build you can dream up!

List of changes:

Attribute changes

  • New! All players gain +4% damage per level.
  • Strength -> Might: +5% damage to all attacks.
  • Finesse -> Speed: +1 initiative, +3% movement speed, +1% dodging. Your attacks and targetted spells may repeat up to once per turn per each 7 Speed you have more than your target.
  • Intelligence -> Magic: 1% chance to reset all cooldowns on skill use. Status effects you apply will increase duration by 1 turn per every 7 Magic more you have than your opponent.
  • Constitution -> Endurance: +5% armor (both types), +10% hp per point.
  • Wits -> Perception: +1% accuracy, +3% crit chance, +0.5% character range.
  • No more overrides necessary for class mods!

Existing Ability changes

  • All abilities: All abilities no longer grant direct damage increases. Instead, they grant various special effects.
  • Leadership: Grants a 7% chance per point to share statuses applied by allies to the leader with other characters in the leadership aura, rolled once per character. The leader also has a 7% chance per point to gain statuses applied to followers.
  • Perseverance: 5% chance to share enemy-induced status effects with the sender per point. Armor recovery increased to 10% per point. Furthermore, recovers 2% max armor per point on turn start.
  • Retribution: 5% chance to taunt nearby characters at end of turn per point.
  • Aerothurge: +5% air resistance, 3% chance per point to shock each enemy (rolled per character) within 20m upon using a skill or an attack.
  • Geomancer: +5% earth and poison resistance, attacks and spells restore 3% physical armor, move 8% faster in oil per point. Armor restore percentage increased to 7% (from 5%).
  • Huntsman: +10% chance to sneak at end of turn per point. If the player is already sneaking, this becomes invisibility. Scores higher than 100% chance start proccing a chance to become invisible instead. NPCs do not benefit from this trait.
  • Hydrosophist: +5% water resistance, your attacks and spells heal nearby allies 2% per point. Armor restore percentage increased to 7% and healing restore percentage increased to 8% (both from 5%).
  • Pyrokinetic: +5% fire resistance, 1.5% chance for attacks and spells targetted at characters to restore 1ap per point. Doubled while standing in fire or necrofire.
  • Scoundrel: +5% chance to disarm and/or blind a foe (through armour) with attacks and targetted spells while sneaking (both statuses separately rolled).
  • Warfare: Gains "Chain Pull" during combat, a skill which pulls enemies to your position. Increases range and decreases cooldown with each level. Cripples and Bleeds at higher levels.
  • Necromancer: Grants a 3% chance per point to raise killed enemies from the dead for 3 turns. (This exists on top of vanilla’s 10% lifesteal)
  • Summoning: Summons now inherit half the Ability levels (rounding up), and subsequently the passive effects, of their owner. This occurs regardless of your skill in Summoning, which has itself remained the same.
  • Polymorph: Grants a 6% chance per point to shed all enemy-applied status effects upon application. No longer grants attribute points. To avoid bugs, please only add Polymorph points outside of respec. Character creation is fine.
  • Dual-wielding -> Duelist: Grants 2% dodging in combat per point. Taking damage increases the bonus by 2% per point until the Duelist evades an attack, at which point the bonus will reset. This bonus is doubled for characters with an empty off-hand.
  • Two-handed -> Berserk: Provides the character with a 5% chance to cleave all nearby characters (including allies) upon taking vitality damage. Only works with melee weapons.
  • Ranged -> Specialist: Grants the specialist a 4% chance per point to interrupt enemy spells with a flashy weapon attack (works with melee weapons too!). Each subsequent interrupt has a -4% less chance to occur. Enemies do not benefit.
  • Single-handed -> Voidtouched: Voidtouched grants the player access to 10 mysterious and powerful new spells that draw upon the Void’s power. Every time you begin a turn in combat or use a Voidtouched skill, you’ll gain access to a new skill chosen at random. Each point in Voidtouched unlocks new and more powerful spells.

Civil ability changes

  • Sneaking: Vastly increased movement speed while sneaking per point. (Hint: You can reach speeds faster than normal walking even without gear.)

Misc changes (including issue fixes from previous versions)

  • As a natural consequence of Might multiplying all outgoing damage, grenades now scale with character stats!
  • Global crit multiplier is now 200%.
  • Sneaking now costs 2AP.
  • Damage from low ground now decreased by 20% and damage from high ground now increased by 30% (originals were 10% and 20% respectively).
  • Global range boost cap raised to 35 from 30.
  • Speed no longer overrides Crippled or Entangled. Be warned that any mod that overrides either status (none exist that I am aware of) will unfix this.

Credits

All custom ability icons are derived from DotA 2’s icons, created by Valve’s talented team of visual artists.[www.giantbomb.com]

Conclusion – love it or hate it?

I’ve tested this a lot and fixed a lot of possible issues, but I’d like for you to let me know if you encounter any problems. I appreciate feedback of all other kinds too!

Issues or questions?

Check out the FAQ Discussion page below first! Otherwise, feel free to ask anything.

Angry at me for making these dumb changes in 3.0? No problem! Here’s 2.3.whatever for you[www.dropbox.com].

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Revisions:

Old revisions of this mod are available below. Click the link to download.