Neverending Resources

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Author: dominuskevin

Last revision: 31 Dec, 2018 at 21:35 UTC

File size: 65.54 KB

On Steam Workshop

Description:

Set resource levels and no matter how much is put in or taken out it will remain at the setting you choose.

The Tavern is a craft building with it’s own storage. I tied the storage level to the Tavern to the resource level option and adjusted the resource level (Alcohol) to 1/2 of the options setting to leave room for crafting resources so that those using carry wieght mods will not have a problem. Hopefully.

An item must be put into storage before it’s count is adjusted. I suggest using a storage capacity mod as you can fill a barn quickly.

As your population grows you will have to adjust the resource count so that you don’t get the resource low warning. This is easily adjusted for by building more barns and warehouses.

I have tested this mod with many mod storage buildings as well as with ‘Caravan Extended’ and have had no problems. I suggest using Caravan Extended as you can click on the number to the right, twice, setting it to equal distribution after selecting the item, supply building and recieving building. A small amount of micromanagement to fill up a storage building and you’ll have unending supplies anywhere you build.

I designed this mod out of wanting to experiment, learn and make it easier for me to build quickly so I could test other mods. The city window and the function contolling it call a custom function to keep your storage levels set. Because of how often the window is updated and both functions have to search every builing on the map, this mod could lead to lag. At worst case, you may need to turn it off then back on for a moment to bump your stocks up again.

I do not suggest using this mod for any level of game play other than a desire to just build.

One other thing to note is this leaves the Market alone. It still functions as designed.

If you have any problems try ensuring it is at the bottom of your load order. If you are certain a specific mod is interfering, let me know. No promises I can do anything but I will look into it. Have a greta day.

I’ll be happy when my salseman gets back from vacation.

Don’t forget… dominuskevin’s maniacally imaginary organization is comming to an island near you!

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Cod —
Mod# 1406276542
custom function
GameMap:updateVillageResources