Medieval Outpost
** Requires the Medieval times mod and I reccomend the medieval shields mod as well**
(http://steamcommunity.com/sharedfiles/filedetails/?id=732569232)
(http://steamcommunity.com/sharedfiles/filedetails/?id=728302374)
A Dwarf Fortress inspired medieval start scenario. Pretty well-equipped expedition that should make setting up the initial outpost easy enough. Until the storyteller starts throwing crap at you that is. Recommended with the medieval mayhem difficulty setting.
** Again : Requires the Medieval times mod **
You have arrived. After a journey from into the forbidden wilderness beyond, your harsh trek has finally ended. Your party is to make an outpost for the glory of your kingdom.
A new chapter in the history of the realm begins here at this place.
Strike the earth!
Your faction will be a New Tribe.
Start with 5 people.
Your people will be between 21 and 45 years old.
Start with research: Passive Cooler
Start with research: Pemmican
Start with research: Brewing
Start with research: Stonecutting
Start with research: Devilstrand
Start with research: Carpet making
Start with research: (Medieval) Medieval Technologies
Start with research: (Medieval) Crafting Systems
Start with research: (Medieval) Tailoring Systems
Start with research: (Medieval) Food Storage Systems
Start with research: (Medieval) Defensive Systems
Start with research: (Medieval) Smithing Systems
Start with research: (Medieval) Improved Smithing Systems
The stat "stonecutting speed" will be universally multiplied by 300%.
Start with:
-Muffalo x2
-Silver x500
-Dried Berries x30
-Jerked Meats x30
-Herbal medicine x30
-Hand Tools x4
-Meat Cleaver
-Forester’s Axe
-Pickaxe
-Warhammer
-Steel Kite Shield x5
-Longbow
** DID I MENTION that this Requires the Medieval times mod? Okay, good.**
(http://steamcommunity.com/sharedfiles/filedetails/?id=732569232)