SuperSoldiers: Classes, Perks & Equipment (WOTC) – Non-RPGO Version

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Author: AmunRyu

Last revision: 16 Sep, 2019 at 10:51 UTC (8)

File size: 393.22 KB

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Description:
____________
DESCRIPTION

This is the non-RPGO version of SuperSoldiers: Classes, Perks & Equipment mod. This mod requires the original (core) mod and all its prerequisites, except the RPGO. For more information refer to the core mod.

NOTE: this version was not tested for some ability interactions. RPGO handles the interactions of some abilities on its own, so if anyone notices something weird let me know in the discussion of this mod.

DO NOT USE THIS MOD WITH THE INDIVIDUAL CLASS ACTIVATION MODS. THEY ARE MEANT FOR RPGO ONLY. THIS MOD HAS ALL THE CLASSES ACTIVATED BY DEFAULT.

A list of the added abilities and equipment can be found here[docs.google.com].

Check the Mod Suggestions and the Q&A for more info about the mod.

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REQUIREMENTS
ClassRequired Mod
SuperSoldiers (Core Mod)(without RPGO)
Unrestricted Customization
Stealth Overhaul
Combat Knives
Augmentations & Mark Zero Augments
Starting PsiAmps
Biotic Class/Ballistic Shields
SPARTAN-II
+
=
-/-
Nanosuit Operative
+
=
+
+
-/-
Ghost Operative
+
=
+
=
-/-
Ninja
+
=
+
+
=
-/-
Cyborg
+
=
+
+
-/-
N7 Destroyer Soldier
+
=
=
-/-
N7 Shadow Infiltrator
+
=
+
=
-/-
N7 Demolisher Engineer
+
=
=
-/-
N7 Paladin Sentinel
+
=
=
-/+
N7 Fury Adept/N7 Slayer Vanguard
+
=
=
+/-

(+) Required, (-) Not required, (=) Not required but strongly suggested (read Q&A for more info)

______
ABOUT

If you encounter any bugs, point them out in the Bug Reports discussion in order to fix them.
Don’t report bugs in the general discussion, they will be ignored.

___________________
QUESTIONS/ANSWERS
  • Q: What is this version missing/what changed?
    A: This version is missing all the RPGO added abilities along with the other features the RPGO offers (better leveling, weapon/weapon upgrade tweaks and the other cool stuff added with RPGO)
  • Q: The Promotion screen has some empty perks, is this how it is supposed to be?
    A: Yes, this version offers to each class all the theme-fitting abilities from the base game (in addition to the class-specific thematic abilities). Though, since RPGO is not present you will have to better pick your specialization in order for some weapons to work as they should. For example, if you want to make a Sniper carrying SPARTAN you will have to take the Squadsight ability first. Same goes for the Grenade launcher.
  • Q: The Classes are strong, how can I limit their numbers??
    A: You can use the Disable Any Class Wotc mod that allows disabled classes to be trained only in GTS or Starting Soldiers mod to give yourself the number of the classes you desire at the start of the game and completely disable them by turning
    +NumInForcedDeck=1 +NumInDeck=1"

    to

    +NumInForcedDeck=0 +NumInDeck=0"

    in the XComClassData.ini (SteamLibrarysteamappsworkshopcontent2685001726877724config).