[WotC] PsykerTech Class

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Author: Aranador

Last revision: 25 Apr, 2019 at 04:42 UTC

File size: 296.96 KB

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Description:

The so called Psykertech is a rare Gifted soldier that has strong telemechanical capabilities. They can power machines and electronics with their psionic energy. This allows these rare individuals to make use of devices that go beyond what we would consider possible with standard tech. They make use of both the templar Shard Gauntlet, and the Gremlin, to hack aliens, computers, and alien computers. They can even power a mini-rocket for extra punch in a pinch. While these soldiers may be rare, they could well be the edge needed against the aliens.

I have always wanted other options beyond the specialist for hacking, and I have always loved the templar lasersword melee. This class is the result of that longing. The class packs a rocket from squaddie level, which is a very powerful tool that early in the game, however the class is difficult to use – the risk of a melee only unit is that they may never actually attack for fear of waking another pod. Still, with good scouting, the Psykertech could be a great tool. By default, there will be only one of these classes in your ‘forced deck’ but you can freely train more through the GTS.

This class has no GTS perk, and I also make no warranties on the bugginess or otherwise of this class – I am just not a good enough modder.

Thanks to all those in the modding community that patiently answered my questions.

Psykertech Ability List

Squaddie:
Rend – Make a melee attack with your Shard Gauntlets
Arsenal – Equip a heavy weapon – initially rockets are available.
Hack – Use the gremlin to remotely hack computer things
Focus – Build psychic energy when attacking with your Shard Gauntlets

Force Blades Tree::
Deflect – When you have Focus, occasionally deflect an attack
Arc Wave – produce a small AoE effect when attacking with your Shard Gauntlet
Parry – after attacking with your Shard Gauntlet, prepare to parry the next attack you receive
Reflect – When you have two Focus, occasionally reflect an attack
BladeStorm – make a Shard Gauntlet attack against enemies that move adjacent to you
Reaper – while active, Shard Gauntlet attacks do not end your turn if you kill the target.

Mech Support Tree:
Scanning Protocol – Scan for enemies in a large area
Combat Protocol – Zap an enemy with a jolt delivered by your Gremlin
Haywire Protocol – Attempt to shut down or take control of an enemy mechanical unit
Salvo – Using a grenade or your heavy weapon does not end your turn
Shellshock Protocol – your heavy weapon does more damage over a larger area
Capacitor Discharge – Send your Gremlin to shock enemies in an area

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
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