[WotC] Call of Duty: Infinite Warfare :: Weapon Pack – Assets

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Author: ∑3245

Last revision: 21 Nov, 2022 at 19:13 UTC (2)

File size: 666.68 MB

On Steam Workshop

Description:

IMPORTANT: SUBSCRIBE TO THIS FIRST: https://steamcommunity.com/sharedfiles/filedetails/?id=1695261557

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

There is NO Conventional Weapons in this mod, only Magnetic and Beam weapons!

This mod adds adds 21 new weapons from Call of Duty: Infinite Warfare to XCom 2. To see these weapons, you must buy the magnetic and beam weapon squad upgrades from Engineering.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don’t ask for donations unless the mod is an original work.

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FEATURES
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  • Adds 31 new magnetic and beam weapons from Call of Duty: Infinite Warfare!
    • Assault Rifles
      • NV4, NV4 ‘Flatline’, and NV4 ‘Chaos’
      • R3K and R3KT
      • Volk, Volk ‘Corruption’, and Volk ‘Goliath’
    • Battle Rifles
      • EBR-800, EBR-800 ‘Osiris’, and EBR-800 ‘Bomber’
      • DMR-1 and DMR-1 ‘Spectacle’
    • Submachine Guns
      • ERAD
      • FHR-40 and FHR-40 ‘Windfall”
      • HVR and HVR ‘Gemini’
      • Karma-45, Karma-45 ‘Phobos’, and Karma-45 ‘Deimos’
      • Raijin-EMX
      • VPR ‘Yokai’
    • Shotguns
      • Rack-9 and Rack-9 ‘Smoothbore’
      • Banshee, Banshee ‘Doppler’, and Banshee ‘Siren’
    • Light Machine Guns
      • R.A.W. and R.A.W. ‘Liberty’
    • Sniper Rifles
      • Widowmaker and Widowmaker ‘Smoke’
    • Handguns
      • Kendall 44 and Kendall 44 ‘Cartel’
      • Oni
      • Stallion .44 ‘Peacekeeper’
  • Custom Fire SFX for all of the weapons!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • Weapons will not appear in the beginning of the game! You must purchase or have purchased the respective Magnetic and Beam weapons!
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Touch up sonic projectile.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: Perhaps.

Q: Q: Is there weapons for all Tiers?

A: Not for conventional. I say this again, there are no conventional weapons included with this mod! You must buy or have already bought the respective Magnetic and Beam weapon upgrades.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear. However, see the next question.

Q: Help? I can’t upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon – A Call of Duty Model Exporter.

Sounds:
  • Activision/Sledgehammer Games/Raven Software for publishing/developing Call of Duty: Advanced Warfare respectively.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Infinity Ward/Raven Software for publishing/developing Call of Duty: Infinite Warfare respectively.
  • E3245 for assembling, rigging, animating, and whatever else.

Coding:
  • E3245 for the additional codework and testing.

UI Work
  • NeIVIeSiS and Ketaros, and E3245 for creating the new weapon/item icons.

PFX work:
  • Iridar for the M1 Garand and Sonic projectile particles.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 3.000 (Content Update 2):

  • Cooked assets of this mod.
  • Fixed normal maps of every weapon in this mod.
Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.