An attempt to greatly reduce tension in tactical missions without reducing difficulty by removing the chance of repeatedly failing attacks in a row.
(This game is designed to punish mistakes and failures instead of immediately rewarding our effort and resilience against an ever growing difficult enemy force)
Adds a custom utility item available at the start of the game. The following stats can be modified in the config file:
- +75 aim
- -1 gun damage
- -30 defense
- costs 40 supplies
- sells for 16 supplies in the black market