[WotC] Call of Duty: Black Ops III :: Weapon Pack – Assets

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Author: ∑3245

Last revision: 9 May at 12:29 UTC (4)

File size: 1.46 GB

On Steam Workshop

Description:

IMPORTANT: This is the entire assets of the CoD: Black Ops III Weapon Pack. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains the code necessary for the weapons to function!

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 7 new weapons from the title, Call of Duty: Black Ops III. This is a separate mod as Resistance Firearms is grown too big and I wanted this to be a thing on the side. For posterity sake, please report bugs that you encounter either on the comments or in the linked Bug Report below.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don’t ask for donations. Period.

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FEATURES
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  • Adds 6 new (and returning) conventional weapons, some of which was seen in Black Ops I and II.
    • Submachine Guns
      • MSMC
      • Sten Mark V
    • Assault Rifles
      • M16
      • AN-94
    • Light Machine Guns
      • RPK
    • Pistols
      • M1911
  • Adds 7 new magnetic weapons:
    • Submachine Guns
      • HG-40
    • Assault Rifles
      • ICR-1
      • HVK-30
      • Man-O-War
      • MX Garand
    • Light Machine Guns
      • 48 Dredge
    • Sniper Rifles
      • SVG-100
  • Custom Fire SFX!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
  • Fully customizable with all attachment slots filled!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • SMGs has the basic assault rifle stats. If you really want to instead use LW2 SMG weapon/soldier stats, edit the SMG’s weapon ini file.
  • The HG-40’s icon has the magazine straight instead of tilted. Will be fixed in a little while. Sorry for the inconvenience.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff. See F.A.Q.
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F.A.Q
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Q: Will there be more weapons?

A: If I feel like it.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear.

Q: Help? I can’t upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Q: Is there weapons for all Tiers?

A: Yes, but to get to the weapons featured in Black Ops III (ICR-1, HVK-30, etc), you need to buy the Magnetic counterparts.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon – A Call of Duty Model Exporter.

Sounds:
  • EA/Bioware for publishing/developing Mass Effect Andromeda respectively.
  • Magmacow. LICENSE[creativecommons.org].
  • Navarro. LICENSE[creativecommons.org].
  • SoundMorph for the library of futuristic weapon sounds.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.
  • E3245 for assembling, rigging, animating, coding, and whatever else.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 2.001:

  • Fixed muzzle flash on HG-40

Release ver: 2.000 (Major Update I):

  • Added the Man-o-War, MX Garand, Sten Mark V, HG-40, M1911, and the SVG-100.
  • Fixed missing decal on the HVK-30’s Charging Handle.
  • Fixed a texture issue with the HVK-30’s Receiver.
  • Added proper UI icons for all new and old weapons, courtesy of NeIVIeSiS.
  • Added attenuation for sounds.
  • Adjusted volume of weapon SFX.
Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.