Hero Rebalance – Reaper

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Author: chrdr52723

Last revision: 6 Nov, 2018 at 06:39 UTC

File size: 133.12 KB

On Steam Workshop

Description:

Reworks some of Reaper’s perk. Reaper was already (too) powerful class in vanilla, So this mod does not give too much power to Reaper. Instead, this mod moves some of OP Perks to upper ranks, and buffs some underpowered perks.

Perk List

Stealth
Saboteur
Marksman
Squaddie
Shadow – No change.
Claymore – No change.
Corporal
Target Definition – No change.
Blood Trail – In addition to original effect, gain +10 aim aginst target.
Sergeant
Shrapnel – No change.
Needle – No change.
Lieutenant
Remote Start – No change.
Distraction – No change.
Captain
Sting – Sting shot now have penalty-less squadsight. 2 charges.
Soul Harvest – No change.
Major
Silent Killer – No change.
Highlands – No change.
Banish – No change.
Colonel
Shadow Rising – Shadow charge is increased by 1. Once per mission, Reaper can make whold squad enter concealment for 3 turns when Reaper is in shadow.
Homing Mine – Applies rupture to main target.
Annihilate – No change.
GTS
Infiltration – No change.

Compatibility
Some mods that use Reaper perks, like Reaper Scythe Class, will be using the perks from this mod. They will mostly function, but some abilities like Shadow Rising will be more powerful than the author’s intention.

SWR Hidden Potential WotC confilicts with this mod. To resolve that, replace the Reaper section in XComClassData.ini of SWR Hidden Potential WotC with contents in https://pastebin.com/aYcw8fED.

This mod is meant to be used with new campain. Activating this mod in mid-campain can cause strange behavior which I can’t really fix.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen