Templars are great heroes in vanila, but they have some important flew: they depends too much on powerful XCom perks, especially Bladestorm. Also, support perks of templar are far less appealing compared to Rend oriented perks.
This mod empowers support perks of templars, and give templar a built-in Bladestorm so that RNG does not mess it up.
Rend – No change.
Volt – Free action. Damage increases with Focus. Cannot use Rend and Volt in the same turn. Jump range increase from 5 tiles to 8 tiles. 1 turn cooldown.
Focus – No change.
Parry – No change.
Aftershock – No change.
Stun Strike – Free action. Accuracy increased. 0 turn cooldown(Cannot be used multiple times on one turn).
Sharp Mind – Parry required. If Templar use Parry, Bladestorm is applied. Kills generate Focus.
Pillar – Free Action. 0 turn cooldown(Cannot be used multiple times on one turn).
Amplify – Free action. Amplification rate incrased from 33% to 50%. Cannot use Rend and Amplify in the same turn. 1 turn cooldown.
Deflect – No change.
Deep Focus – No change.
Reflect – No change.
Invert – Can be activated with momentum point. If activated with momentum point, consume 2 Focus.
Channel – In addition to Original Effect, grant an activation ability that cost 2 AP and generate 1 Focus. 1 turn cooldown.
Arc Wave – No change.
Exchange – Can be activated with momentum point. If activated with momentum point, consume 2 Focus.
Circulation – Volt, Stun Strike, Pillar, Amplify has 50% chance to not consume Focus. Applies to Ghost.
Ionic Storm – No change.
Void Conduit – Can be applied to organic enemies. Cost 2 Focus.
Ghost – No change.
Mentally Awake – No change.
This mod changes perk tree of Templar, so templar perk mods like Supreme Focus will not work with this mod.
Some mods that use Templar perks, like Templar Psion Class, will be using the perks from this mod. They will mostly function, but some abilities like Amplify will not work by the author’s intention.
SWR Hidden Potential WotC confilicts with this mod. To resolve that, replace the Templar section in XComClassData.ini of SWR Hidden Potential WotC with contents in https://pastebin.com/pghP4aUh.
This mod is meant to be used with new campain. Activating this mod in mid-campain can cause strange behavior which I can’t really fix.
Non-Humanoid organic enemies do not have void conduit animation, so they will be just suspended at T-pose.