Hero Rebalance – Skirmisher
Reworks almost all of Skirmisher’s perks, and add new perks to Skirmisher’s arsenal. Skirmisher now get great mobility from pakour, as well as powerful AP adventage skills like Interrupt and Wrath. Also, Overwatch tree is empowered.
Skirmisher can destroy multiple enemys with his cost-free Ripjack skills. The combo of Wrath-Whiplash-Reckoning-Grapple or Battlelord can devastate a pod, but they are all bound to long cooldowns. So you should carefully decide when to throw all your abilities.
On the other hands, Skirmisher can be built as defensive Overwatch machine. Shoot once more with buffed Waylay, and then endure the storm of enemy attacks with Hawk Agility and Die Hard. This way Skirmisher is extremely stable, but lacks the potential to alpha strike.
This mod intends to make Skirmisher a powerful hero, as much as vanila Reaper. But this should not be a game-breaking OP. Feedback about balance is more than welcome.
There was a bug that Battlelord/Interrupt causes enemy reinforcement to take full turn after scampering. I spent hard time fixing this bug, just to find out X2WOTCCommunityHighlander already addresses this. Anyway, this mod fixes that bug.
This mod fixes the bug by making Battlelord/Interrupt not react to enemy reinforcement. If you do not like this behavior, and want X2WOTCCommunityHighlander to handle this, remove the line:
+ModClassOverrides=(BaseGameClass="XComGameState_AIReinforcementSpawner", ModClass="XComGameState_AIReinforcementSpawner_BugFix") on XComEngine.ini in the mod config folder.
This mod overrides classes XComGameState_AIReinforcementSpawner and X2Effect_ReserveOverwatchPoints.
This mod heavily modifies perk tree and existing perks of Skirmisher. So other skirmisher perk mods are not likely to work with this mod.
Some mods that use Skirmisher perks, like Skirmisher Heavy Class, will be using the perks from this mod. They will mostly function, but some abilities like Interrupt will be more powerful than the author’s intention.
This mod is meant to be used with new campain. Activating this mod in mid-campain can cause strange behavior which I can’t really fix.