[WOTC] Infinite Starting Items

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Author: Udaya

Last revision: 7 Nov, 2018 at 19:54 UTC

File size: 63.49 KB

On Steam Workshop

Description:

This mod is an alternative to JM001’s Infinite Medkits Flashbangs and Smoke Grenades.

Without Tutorial Enabled

It simply makes Medikits, Flashbang Grenades, and Smoke Grenades infinite in supply from the beginning of the game. However, unlike JM001’s version, it also makes Nanomedikits, Smoke Bombs, and Smoke Warheads infinite after being researched in the Proving Grounds.

This change encourages players to use more utility items than just Frag Grenades as it’s no longer a strategic disadvantage to buy and use them at the start of the game. Combined with [WOTC] LW2 Utility Plating, you’ll have every single option from LW2 available, aside from utility pistols.

With Tutorial Enabled

If the Tutorial is enabled for your campaign, you will have to build a Medikit as per usual, but it will only cost 2 supplies. You can either sell it at the Black Market or await the completion of Battlefield Medicine to dispose of it. The infinite supply of normal Medikits will still exist, regardless.

I’d like to thank DerBK for his help in enabling compatability with tutorial mode!

This mod requires a new campaign to take effect.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen