Dual Wield Melee

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Author: Musashi

Last revision: 4 Jun, 2020 at 18:01 UTC (12)

File size: 115.95 MB

On Steam Workshop

Description:
Dual melee wielding

When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod)
this mods converts your soldier to dual wielding melee.
You can use and combine any melee weapon (either from the game or from a mod) except the skirmisher claws and the templars psi gauntlets because these are technically already dual weapons.

Gameplay

Dual melee does two slashes per attack.

The primary weapons slash will do full damage, the slash of the secondary weapon will do half the regular weapons damage.

Supported classes by default:
– Ranger
– Samurai
– LWOTC Shinobi
– RPGO Soldier

How to support custom classes?

add allowed weapon type to the XComClassData.ini of that class mod.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword") +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
Features

– Over 250 custom animations made from scratch
– Full support of the photobooth
– Custom poses and animations on the starting screen and the skyranger drop-in sequences.
– Dynamic reposition of the sword sheath position (moved to the hip)
– Support of other weapon mods

Credits

Robojumper for support patching the shell screen and dropship matinees.
Iridar for the animation tutorials and tweaks/fixes
CX for feedback and support

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon

Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon 🙂

https://www.patreon.com/musashi1584