[WotC] Richards SPARK Rework [Old, Unsupported]

If you liked this item, please rate it up on Steam Workshop page.

Author: Richard

Last revision: 30 Apr, 2018 at 21:35 UTC (1)

File size: 139.26 KB

On Steam Workshop

Description:

This mod makes tweaks to the SPARK Class. I barely ever use the SPARK and I’ve always felt they are somewhat weak considering they can’t take cover and require an investment of resources that could be better spent. With this in mind I’ve swapped around some of it’s abilities, added a 3rd tree of perks and give it some general buffs to help it.

Contents:
1/ Required Mods
2/ Stat Changes
3/ Other Changes
4/ Perk Changes
5/ Other Add Ons

1/ Required Mods

The only mod listed that is required is the New Promotion Screen by Default (for the thrid perk tree) but I have included Metal Over Flesh Redux & SPARK Launchers Redux as I feel they offer enough extras to further buff the SPARK alongside my changes to make them neccessary.

Metal Over Flesh Redux adds a bunch of SPARK upgrades that can be developed/researched increasing SPARKS stats, giving them extra perks and the mod even adds a utility item slot. SPARK Launchers Redux adds in SPARK launchers like what MEC units have which can be put in the utility slot added by Metal Over Flesh Redux.

2/ Stat Changes

Base Health: 14 Easy / 12 Normal / 10 Hard / 8 Legendary
Plated Armor Health: +4 (Same as XCOM Soldiers)
Power Armor Health: +6 (Same as XCOM Soldiers)

Base Armor: 2
Plated Armor: +1
Power Armor: +2

Base Aim: 65
Promotion Aim (Including Squire): +1 ~ 5
Base Defense: 10

Base Mobility: 12
Plated Mobility: +1
Power Mobility: +2

Hack Score: I didn’t want to focus the SPARK on being a hacker as thats what the Specialist (or variant) is for. Sparks will still start with 5 Hack but gain +1 ~ 10 per promotion level (including Squire).

3/ Other Changes

Sparks can have Bonds. (But are unable to use Teamwork)
Sparks can gain ability points (also meaning they have combat intelligence).
Sparks get a random set of AWC ability perks to buy and I have set certain exclusions on these.
Sparks gain 6 ability points per level (XCOM soldiers gain 3), This is before Combat Intelligence increases. It’s a significant buff that should enable them to aquire more abilities.

Blocked AWC Perks:
Deep Cover (Spark Can’t Cover)
Aim (Spark Can’t Cover)
Shredder (Spark has Perk)
Lightning Reflexes (Spark has Perk)
Shadowstep (Spark has Lightning Reflexes)
Holo Targeting (Spark has Perk)
Chain Shot (Spark has Perk)
Rapid Fire (Spark has Chain Shot)
Salvo (Spark has Perk)
Deadeye (Robots don’t take low chance shots…)
Shadowstrike (Spark can’t use concealment all that well, seems wasteful*)
*Kept Phantom as it can be useful on non-concealed missions

4/ Perk Changes

Future Combat Tree:
Adaptive Aim
Bulwark
Hunter Protocol
Repair
Channeling Field
Sacrifice

War Machine Tree:
Strike
Wrecking Ball
Rainmaker
Bombard
Intimidate
Nova

XCOM Tree: (I wanted to name it MEC Warfare but couldn’t change it for some reason)
Collateral Damage *New* I made this to be like the XCOM Enemy Within Perk, use it to destroy cover and hurt enemies in a 3×3 area (grenade shape). Once Sparks upgrade their weapons the environmental destruction is much more effective on this ability.
Lightning Reflexes
Holo Targeting
Chain Shot
Salvo
Serial

5/ Other Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.