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Authors: sebkulu, Zyxpsilon

Last revision: 27 Jun, 2018 at 04:51 UTC

File size: 57.02 MB

On Steam Workshop


MOD-ID TAG = #1200482815
DESCRIPTION = Extra features and Campaign Summary
SUMMARY = Adds 14 (+20) new Backgrounds and introduces an optional "system" where you can summarize missions & events of a campaign directly on Posters

An ambitious project which has to override default Photobooth components, both in Armory & Tactical UI layers. The basic idea is quite simple — give total control over the output conditions & contents.

As much as i like(d) being fooled around by completely randomized pseudo-meme themes (good, nice, weird or bad but still designed by others), it all grew somewhat annoying. So i decided to provide various User-Friendly assets & to implement a formal campaign tracking system (nicknamed Summary Boxes) by indirect methods — putting relevant custom text fields + Icons, how & where they’d matter most.


The first major feature is now being ((was!)) activated; Line Picker!
For a complete description of this wildly useful Control/Edit device, please refer to the discussion thread titled "DETAILS & NOTES" accessible via a Tab further below & right above the feedback stream of posts.

Secondly.. the entire concept of Summary-Box(es) is finally ready & playable. Took awhile, but i think we’ve done it in a satisfactory manner.

NOTE; Aside from the Mod itself, i’m also offering you typical Campaign results with Poster-Samples instead of flooding the Steam snapshots area above. Played with Predator Movie characters through the first four "Months" (More in Pack2) & includes each Resistance Reports source data.. just the essentials. That’s basicly what you can expect to somewhat produce for yourselves.
These should also serve as indirect help when reading out the hints found in Version #2 Discussion posts.

Hosted in ZIP files, grab them from my DropBox as linked here…
Poster Samples Pack1[www.dropbox.com]
Poster Samples Pack2[www.dropbox.com]

PROGRESS BAR ••••••••••••••••••••••~85%••••••


This will show up in your Launcher of choice but must be used ONLY within War of The Chosen since it requires the PhotoBooth.. then, Click the usual box to activate our mod & everything should be ready.

PS; A new MCM configuration option is now available. It "speeds" up the parsing of Text Lines (extra strings supplied by anything other than our mod). We recommend (USE ALL LINES) by checking its box if you don’t mind having slight slow-downs in Picker Lists. Since it is declared OFF by default.. your regular gameplay conditions won’t be affected if you don’t have the MCM tool installed.


There’s extreme potential in allowing players to control such input/output elements.

— BountyGiver’s "OneMillionColoursPluginWotC" mod is currently incompatible with our code files & should be de-activated.

— Any other mods that override (heavily or not) UI_Armory & UI_Tactical default scripts would likely wreck many hooks while we BOTH use similar runtime code.

— Refer to the new Discussion Post(s) about Version #2.. it’s much better to centralize such stuff at this point.


Presently considering feasability of other features;

! == Done … X == Discarded as being too complex

-!- Formal Text Editing GUI.. we re-designed "TextBox" components.
-!- Icons integration (secondary hooks to many internal assets).. produced by Custom Tags.
-X- Palette expansion (indirectly "replacing" OMC functionality for PRB only).
-X- Custom Layouts (extensive Flash/GFX rework).

-?- Next.. try to fix a few pending elements as discussed in "Known Issues" post.

Soooooo — we’re basicly done with what we intended to include… Yeah!


(30/11/17:AM) Basic "Line Picker" activation
(27/06/18:PM) Campaign Tracker "Summary/Report Boxes" very nearly finalized!

Happy text editing, enjoy.

— Zyxpsilon.

Required DLC:

These DLC should be installed in order to use this item.

XCOM 2: War of the Chosen