A Better ADVENT: War of the Chosen

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Author: DerBK

Last revision: 28 Dec, 2019 at 04:17 UTC (7)

File size: 996.67 MB

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Description:

— A Better ADVENT —
— Enemy Overhaul for War of the Chosen —
— by DerBK —
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ

SUPERFAQ:

Since this is a question that is asked several times per week, i wil give this one a special spotlight right here:

Q: The mod laucher shows "Conflict found for ‘X2Action_MoveClimbWall’", is this an issue?
A: It isn’t. The ClimbWall override is a method that several mods (ABA, MOCX, WWL, …) use to enable wall climbing animations for units that previously didn’t have any. All those mods do exactly the same thing here, so it’s not a conflict, it’s just redundancy. Ignore it.
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A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.

PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn’t extend to the assets that i took myself from other people like Kobazco’s Elite Viper or Long War Studio’s Muton Centurion and Drones. When in doubt, just ask.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen