[LEGACY] PKM

If you liked this item, please rate it up on Steam Workshop page.

Author: ∑3245

Last revision: 19 Nov, 2016 at 21:23 UTC

File size: 12.14 MB

On Steam Workshop

Description:

This mod adds a PKM, a 7.62×54 rimmed general-purpose machinegun, for grenadiers only for now. XCOM 2 needs more heavy weapons!

Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout New Vegas to XCom 2. However, he can’t grant permission from several models that he used from other authors. I have to track the original source and make sure to read over their license and properly credit the author. If you love Fallout New Vegas and wanted to add more realistic weapons to the game, then check out his mod: Weapons of the New Millenia[www.nexusmods.com].

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don’t ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the weapon.
-You can configure the mod to your liking.
-Custom sounds by Navaro from Gamebanana.
-You can upgrade the weapon to magnetic and beam tiers.
-Custom model for the trigger and free reload attachments.

KNOWN ISSUES

-I’ve reduced most of the texture from 4096×2048, to 1024×512, saving everyone some memory. Honestly, there isn’t any reason to use 4096×2048 for weapons.
-I’ve disabled the rest of the attachments, since there aren’t any models for those.

TODO

Fix some bugs, if any.
Port more weapons.
Custom class version if I feel like it.

CREDITS

Model/Textures:
Sarvs of Gamebanana for the PKM model.[gamebanana.com]
SAM61 for the low poly model.
Millenia for the side saddle model/texture, chrome texture, front sight + conversion tweaks. If you like more realistic guns in Fallout: New Vegas, check out Weapons of the New Millenia[www.nexusmods.com].
E3245 for porting and creating additonal textures for the weapon.

License for the PKM model: CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-NODERIVS 4.0 UNPORTED LICENSE.[creativecommons.org]

Weapon Icon:
Some Japanese Website[avro504.web.fc2.com]

Sounds:
Navaro, for the PKM Sound[gamebanana.com]. I just removed the silence in the end so the weapon firing sound doesn’t cut out.

License for the PKM sound: CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-NODERIVS 4.0 UNPORTED LICENSE.[creativecommons.org]

Mods that I used in the screenshot:
Destroyer’s Female Hair Pack by Destroyer1101.
Fallout: New Vegas Riot Armor by Condensed TurtleFlesh.
MGSV BDU Pack by Ninja Nub.
Military Camo Patterns.
Stenchfury’s Modular Armors.

If the original author(s) want this content taken down, then please contact me as soon as you can.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.03
-Set the Beam Tier Upgrade slots from 2 to 3.

Release ver: 1.02
-Fixed the suppression animation not playing when activating Suppression

Release ver: 1.01
-Fixed an issue where the upgrade template referenced the wrong weapon.
-Made the mobility and reaction fire ability modifiers unique to the weapon.

Release ver: 1.0
-Initial release of this mod.