ADVENT Mag Pistol

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Author: KjcKiesh

Last revision: 9 Apr, 2016 at 17:16 UTC

File size: 343.04 KB

On Steam Workshop

Description:

***UPDATE*** 09/04/2016

– Now comes at each tier, each one upgrades and removes the last.
– Now comes with a config file to edit damage, research costs etc.

NOTE:
– New changes do apply to a running campaign, but if you had the previous version of this mod running in your campaign then you’ll still have the tier 2 version even though you may not have researched it yet. Beam tier should be fine though, didn’t actually test it. I presume this is due to the code removing the conventional version of the weapon if you have the next tier avaliable.

*** What this mod does*** First Launch 13/03/2016
Adds the ADVENT Mag Pistol to XCOM’s armory.
Does not replace the original magnetic pistol and has no additional stats, it is merely a cosmetic change using assets not used in the full game (at least I’ve never seen them myself)*.

Note: This is my first mod and I wasn’t sure how to get it to appear alongside Mag Pistols when you buy the upgrade so you’ll have it from the start.

*Edit: It’s been pointed out that it’s the Pistol the Council Spokesman uses in his final cutscene, which I’d failed to notice =P