Bloodlines
*NOT IRONMAN COMPATIBLE*
First thing I wanted to do in Imperator was unite the Argead Empire and gather up all 6 of the diadochi traits with a single character, a bit of CKII eugenics if you will, however I soon found out it wasn’t possible due to most of the traits being patrilineal only, thanks Paradox. Anyway I waited for a mod, waited a bit more, then got tired of waiting so here is my mod.
-Makes all the diadochi traits matrilineal and patrilineal, so you can gather all of them onto a single character
-Adds the "Blood of the Argead" trait to the 3 sons of Cassander and Thessalonike
-Adds more "Bloodline" traits to the game, which are all also matrilineal and patrilineal
-Both diadochi and new traits get a new governor and unit commader effect
-All 20 of the starting Roman families get their own "Minor Bloodline", patrilineal only to tie it to its own family
-3 "Legendary" traits for Pyrrhus of Epirus, and Chandragupta and Ashoka of Maurya, non-inheritable
Ruling family of Sparta, the Agiads. Descendants of Warrior-King Leonidas and even Hercules himself.
"Blood of the Agiads"
Martial +1
Heavy infantry defense +10%
Discipline +5%
Local manpower +10% (Governor)
HI Discipline +5% (Commander)
Ruling family of Heraclea Pontica, the Achaemenids. Remaining rulers of the recently dissolved Persian Empire.
"Blood of the Achaemenids"
Charisma +1
War score province cost -10%
Agressive expansion impact -10%
Local unrest -1 (Governor)
HI Discipline +5% (Commander)
Ruling family of Maurya, the Mauryans. Mauryablob of India
"Blood of Chandragupta"
Finesse +1
Pop growth +0.05
Build time -20%
Local pop growth +0.05 (Governor)
WE Discipline +5% (Commander)
Ruling family of Syracusae, the Agathoclids. Tyrants and Kings of Sicily.
"Blood of Agathocles"
Charisma +1
Mercenary maintenance -10%
Monthly tyranny -0.02
Local starting ship exp +10% (Governor)
HI Discipline +5% (Commander)
Ruling family of Epirus. Descendants of Aeacus and greek hero Achilles.
"Blood of the Aeacidae"
Martial +1
Siege ability +10%
Heavy infantry offense +10%
Local starting cohort exp +10% (Governor)
HI Discipline +5% (Commander)
Ruling family of Judea, the Zadokites. Descendants of High priest Zadok.
"Blood of Zadok"
Zeal +1
Omen power +10%
Commerce income +10%
Local garrison size +10% (Governor)
LI Discipline +10% (Commander)
Atropates, founder and ruler of Atropatene.
"Blood of Atropates"
Zeal +1
Horse archer speed +10%
Omen power +10%
Local tax +5% (Governor)
LC Discipline +5% (Commander)
Ruling family of Armenia. The dynasty has ruled Armenia for centuries.
"Blood of the Orontids"
Martial +1
Light cavalry speed +10%
Fort maintenance -20%
Local defensiveness +10% (Governor)
LC Discipline +5% (Commander)
Hamilco Barca, head of the Barca family of Carthage. Also adds the trait to "Rise of the Barca Family" event characters.
"Blood of the Barcas"
Martial +1
Siege ability +10%
Global supply +10%
Local manpower +10% (Governor)
WE Discipline +5% (Commander)
Arsaces, founder of the Arsacid dynasty. Spawns through an event after forming Dahae as one of the tribes north of Parthia.
"Blood of Arsaces"
Martial +1
Army morale +10%
Global unrest -1
Local commerce income +5% (Governor)
HA Discipline +5% (Commander)
Ruling family of Bosporan Kingdom, the Spartocids.
"Blood of the Spartocids"
Finesse +1
Pop growth +0.05
Commerce income +10%
Local citizen output +10% (Governor)
HA Discipline +5% (Commander)
Ruler of Bactria, Sophytes.
"Blood of Sophytes"
Charisma +1
Diplomatic reputation +1
Wrong culture-group happiness +10%
Local tax +5% (Governor)
HI Discipline +5% (Commander)
Diodotus of Bactria. Spawns through an event 50 years into the game, option to become leader 10 years after that.
"Blood of Diodotus"
Martial +1
Loyalty to overlord -50
Wrong culture-group happiness +10%
Local manpower +10% (Governor)
HA Discipline +5% (Commander)
Rulers of Taulantia and Dardania. Descendants of Illyrius, the eponymous ancestor of the whole Illyrian people.
"Blood of Illyrius"
Finesse +1
Monthly legitimacy +0.05
Same culture happiness +10%
Local tax +5% (Governor)
LI Discipline +10% (Commander)
Ruling family of Senonia. Descendants of Chief Brennus, who led the first sacking of Rome.
"Blood of Brennus"
Martial +1
Siege ability +10%
Clan retinue size +10%
Local tribesmen output +10% (Governor)
LI Discipline +10% (Commander)
Please note that randomly generated characters for existing families won’t have the unique traits, nothing I can do there.
All traits also add 20 prominence
"Blood of Lysimachus"
Local tax +5% (Governor)
HI Discipline +5% (Commander)
"Blood of Antigonus"
Local garrison growth +10% (Governor)
HC Discipline +5% (Commander)
"Blood of Antipatros"
Local tax +5% (Governor)
HI Discipline +5% (Commander)
"Blood of the Argeads"
Local monthly civilization +0.02 (Governor)
HC Discipline +5% (Commander)
"Blood of the Lagidae"
Local attrition -1 (Governor)
C Discipline +5% (Commander)
"Blood of Seleucus"
Local civilization +5 (Governor)
WE Discipline +5% (Commander)
Suggestions for additions are always appreciated
Not compatible with any mod that changes the character_setup file, basically anything that modifies existing characters at game start
Will not add traits to any saves but will modify traits already there, such as the diadochi traits
Revisions:
Old revisions of this mod are available below. Click the link to download.