Bloodlines

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Author: MAX

Last revision: 9 Oct, 2019 at 09:05 UTC (4)

File size: 915.46 KB

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Description:

*NOT IRONMAN COMPATIBLE*

First thing I wanted to do in Imperator was unite the Argead Empire and gather up all 6 of the diadochi traits with a single character, a bit of CKII eugenics if you will, however I soon found out it wasn’t possible due to most of the traits being patrilineal only, thanks Paradox. Anyway I waited for a mod, waited a bit more, then got tired of waiting so here is my mod.

Things this mod does

-Makes all the diadochi traits matrilineal and patrilineal, so you can gather all of them onto a single character
-Adds the "Blood of the Argead" trait to the 3 sons of Cassander and Thessalonike
-Adds more "Bloodline" traits to the game, which are all also matrilineal and patrilineal
-Both diadochi and new traits get a new governor and unit commader effect
-All 20 of the starting Roman families get their own "Minor Bloodline", patrilineal only to tie it to its own family
-3 "Legendary" traits for Pyrrhus of Epirus, and Chandragupta and Ashoka of Maurya, non-inheritable

Bloodlines

Ruling family of Sparta, the Agiads. Descendants of Warrior-King Leonidas and even Hercules himself.
"Blood of the Agiads"
Martial +1
Heavy infantry defense +10%
Discipline +5%
Local manpower +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Heraclea Pontica, the Achaemenids. Remaining rulers of the recently dissolved Persian Empire.
"Blood of the Achaemenids"
Charisma +1
War score province cost -10%
Agressive expansion impact -10%
Local unrest -1 (Governor)
HI Discipline +5% (Commander)

Ruling family of Maurya, the Mauryans. Mauryablob of India
"Blood of Chandragupta"
Finesse +1
Pop growth +0.05
Build time -20%
Local pop growth +0.05 (Governor)
WE Discipline +5% (Commander)

Ruling family of Syracusae, the Agathoclids. Tyrants and Kings of Sicily.
"Blood of Agathocles"
Charisma +1
Mercenary maintenance -10%
Monthly tyranny -0.02
Local starting ship exp +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Epirus. Descendants of Aeacus and greek hero Achilles.
"Blood of the Aeacidae"
Martial +1
Siege ability +10%
Heavy infantry offense +10%
Local starting cohort exp +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Judea, the Zadokites. Descendants of High priest Zadok.
"Blood of Zadok"
Zeal +1
Omen power +10%
Commerce income +10%
Local garrison size +10% (Governor)
LI Discipline +10% (Commander)

Atropates, founder and ruler of Atropatene.
"Blood of Atropates"
Zeal +1
Horse archer speed +10%
Omen power +10%
Local tax +5% (Governor)
LC Discipline +5% (Commander)

Ruling family of Armenia. The dynasty has ruled Armenia for centuries.
"Blood of the Orontids"
Martial +1
Light cavalry speed +10%
Fort maintenance -20%
Local defensiveness +10% (Governor)
LC Discipline +5% (Commander)

Hamilco Barca, head of the Barca family of Carthage. Also adds the trait to "Rise of the Barca Family" event characters.
"Blood of the Barcas"
Martial +1
Siege ability +10%
Global supply +10%
Local manpower +10% (Governor)
WE Discipline +5% (Commander)

Arsaces, founder of the Arsacid dynasty. Spawns through an event after forming Dahae as one of the tribes north of Parthia.
"Blood of Arsaces"
Martial +1
Army morale +10%
Global unrest -1
Local commerce income +5% (Governor)
HA Discipline +5% (Commander)

Ruling family of Bosporan Kingdom, the Spartocids.
"Blood of the Spartocids"
Finesse +1
Pop growth +0.05
Commerce income +10%
Local citizen output +10% (Governor)
HA Discipline +5% (Commander)

Ruler of Bactria, Sophytes.
"Blood of Sophytes"
Charisma +1
Diplomatic reputation +1
Wrong culture-group happiness +10%
Local tax +5% (Governor)
HI Discipline +5% (Commander)

Diodotus of Bactria. Spawns through an event 50 years into the game, option to become leader 10 years after that.
"Blood of Diodotus"
Martial +1
Loyalty to overlord -50
Wrong culture-group happiness +10%
Local manpower +10% (Governor)
HA Discipline +5% (Commander)

Rulers of Taulantia and Dardania. Descendants of Illyrius, the eponymous ancestor of the whole Illyrian people.
"Blood of Illyrius"
Finesse +1
Monthly legitimacy +0.05
Same culture happiness +10%
Local tax +5% (Governor)
LI Discipline +10% (Commander)

Ruling family of Senonia. Descendants of Chief Brennus, who led the first sacking of Rome.
"Blood of Brennus"
Martial +1
Siege ability +10%
Clan retinue size +10%
Local tribesmen output +10% (Governor)
LI Discipline +10% (Commander)

Please note that randomly generated characters for existing families won’t have the unique traits, nothing I can do there.

All traits also add 20 prominence

Diadochi trait additions

"Blood of Lysimachus"
Local tax +5% (Governor)
HI Discipline +5% (Commander)

"Blood of Antigonus"
Local garrison growth +10% (Governor)
HC Discipline +5% (Commander)

"Blood of Antipatros"
Local tax +5% (Governor)
HI Discipline +5% (Commander)

"Blood of the Argeads"
Local monthly civilization +0.02 (Governor)
HC Discipline +5% (Commander)

"Blood of the Lagidae"
Local attrition -1 (Governor)
C Discipline +5% (Commander)

"Blood of Seleucus"
Local civilization +5 (Governor)
WE Discipline +5% (Commander)

Suggestions for additions are always appreciated

Compatibility

Not compatible with any mod that changes the character_setup file, basically anything that modifies existing characters at game start
Will not add traits to any saves but will modify traits already there, such as the diadochi traits

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.