[WOTC] Rocket Launchers 2.0

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Author: Iridar

Last revision: 3 Nov, 2023 at 03:54 UTC (38)

File size: 182.29 MB

On Steam Workshop

Description:

Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers’ Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades.

Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, with one "four" tier Rocket. There are three "standard explosive" rockets – one for each tier, and seventeen "exotic" rockets with unique gameplay features, spread around various tiers.

FULL LIST OF ROCKETS

Most of the "exotic" rockets are acquired through Proving Ground projects, similarly to Experimental Grenades and Heavy Weapons, and they require high tier Rocket Launchers to fire.

Rocket Launchers are upgraded in the Engineering.

ROCKET LAUNCHERS TECH TREE

Most of the rockets are subject to Rocket Scatter, similar to LW2 Technical’s Rockets and my Disposable Rocket Launchers. Scatter gets worse if the soldier has only one action remaining when firing the rocket.

Rocket Launchers can be carried by Grenadiers, LW2 Grenadiers, LW2 Technicals and RPGO Soldiers.
Rockets can be carried in Utility Slots and Grenade-only Slots by all soldiers. Rockets are visually displayed on the soldier’s back, so you can easily track the remaining ammunition. Carrying Rockets reduces the soldier’s Mobility until the Rocket is fired or Given to another soldier.

Rockets are not a Unique Equip item, so each soldier can freely equip several rockets at a time. Additionally, soldiers can Give rockets to each other, so you create whole rocket crews, where only one soldier has the Rocket Launcher, while others carry the ammunition for it.

Some Rockets need to be Armed before they can be Fired, which creates complex interactions, where you can Arm a Rocket to one soldier, then Give it to another soldier, who can then Fire it right away.

ARM AND GIVE ROCKET INTERACTIONS

WIP STATUS

The mod is mostly complete. There are still a few minor improvements that could be done, and I might add an extra rocket or two. I may also tweak the numbers here and there to ensure everything is balanced.

REQUIREMENTS

X2 WOTC Community Highlander v18.0+ is required.

[WOTC] Open Class Weapon Restrictions is required only if you want mod-added classes to be able to equip Rocket Launchers as a replacement to Grenade Launcher. Or you can configure their XComClassData.ini by hand.

Reward Decks Refresher is required if you will be adding Rocket Launchers to a campaign in progress.

Safe to add mid-campaign, but I don’t recommend doing it during a tactical mission just in case.

I’m not sure if any of the DLC is required, but I did use quite a few DLC assets. If you don’t have one of the DLCs, and something weird is going on, like missing sounds / particle effects / black materials – that’s probably why.

CONFIGURATION

The mod is highly configurable through configuration files located at:

..steamappsworkshopcontent2685001775963384Config

You can find some configuration tips in the ReadMe.txt.

COMPATIBILITY

Should be compatible with almost anything.
Most rockets should be properly affected by Grenade-related perks, such as Heavy Ordnance, Biggest Booms, and Volatile Mix. Many LW2 Rocketeer perks work with my Rocket Launchers as well, including those in RPGO.

CREDITS

First of all, huge thanks to my wonderful patrons for being super patient with me and this mod, as it’s been in development for months, with long and frequent delays. Only due to their continued support I was able to create this mod, and only thanks to that support I will continue working on it.

Thanks to SchinJammer for making the workshop thumbnail pic for this mod and all the Proving Grounds images until they were replaced by images by NeIVIeSiS.

Thanks to InternetExploder for their Beam Grenade Launcher model that I used to create the Elerium Rocket Launcher.

Thanks to Spart for his help with Rocket Launcher textures.

Thanks to NeIVIeSiS for making inventory icons.

Credit to XCOMrades for Russian translation.

Thanks to robojumper for maintaining the technical wonder that is the X2 WOTC Community Highlander.

Thanks to Team Creative Xenos and to people who have commissioned my previous mods that taught all the skills necessary to create this mod.

While I’m still working on this mod, I’m open to feature requests and suggestions, but first please consider supporting me on patreon[www.patreon.com] so I can afford the time to actually fulfill them.