Allow Enemy Replacements

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Author: TaigaTreant

Last revision: 1 Apr, 2019 at 15:24 UTC

File size: 19.46 KB

On Steam Workshop

Description:

This mod aims to give control of enemy replacements, the behaviour whereby an enemy is replaced with another type of enemy at the start of a room, to random chance. This mod allows the replacement behaviour to occur always, and may not stop enemies from appearing normally; any rooms that are designed to contain these enemies may (emphasis on may) still continue to feature them.

Each replacement behaviour cannot be toggled on and off individually. By default, all possible replacement behaviours are set to be enabled, while no replacement behaviours are set to be disabled.

Examples of replacement behaviours that this mod allows include, but are not limited to:

  • Boom Fly –> Attack Fly
  • Charger –> Matriarch
  • Host –> Mushroom
  • Keeper –> Shopkeeper
  • Mr. Maw –> Begotten Chain
  • Mulligan –> Mulliboom
  • Poky –> Movable TNT
  • Vis –> Corn Mine
  • Wall Creep –> Skinless Hush

For a full list of options, as well as a guide for using the mod’s commands, please check out the userguide located within the mod’s files or at the following link: https://pastebin.com/hzvCcJtH.