🚩 Road to Revived History: Extended Timeline Edition

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Author: Casual909

Last revision: 30 Jun, 2019 at 19:29 UTC (1)

File size: 3.5 MB

On Steam Workshop

Description:

Sick of portuguese Australia in the 1600s? Get annoyed of Spanish Cape Colony? Do you feel like the colonial growth is too consistent? Ever wanted to rule as new spain within its historical time period? Then this is THE mod for you!

Also great for roleplaying purposes! 😀

Check out the original version for more screenshots, more will be up soon!

Features:

  • Historical colonization system (No Spanish Cape Colony, no scramble for Africa in 1600, no English Mexico etc. etc.)
  • Vanilla extended mission trees for key countries and their minors (see the list down below)
  • New helpful events which will help steering the game! Even plenty for late game, it’s up to you to decide whenever you want to use them.
  • New colonial regions
  • Super colonies to counter the amount of new colonial regions; bigger colonies will be formed if you own the required areas e.g. owning the east coast of the US creates the Thirteen Colonies
  • New formables like Belgium and the North German Confederation
  • New subject type: Sister Republics
  • Historical events will more likely occur
  • Other small default improvements like prussian blue

Key countries:

    Near to finished:

    • Netherlands
    • Castile/Spain
    • England/Great Britian
    • France
    • Denmark
    • Portugal
    • Belgium

    In development:

    • Brandenburg/Prussia
    • Russia
    • Austria
    • Japan

    Unstarted:

    • United States
    • Italy & 1 pizza pepperoni grazie 🍕 AMO LA PIZZA!
    • Ottoman empire (?)
    • Ming (?)

Extra info before playing:

  • You can find the orginal/regular version which does not require Extended Timeline here: https://steamcommunity.com/sharedfiles/filedetails/?id=1682833801
  • The regular version is better maintained thus receives new content earlier and most likely contains less bugs
  • Keep in mind that this mod is still work in progress
  • If a major country gets taken over the colonial system will try to and pass the colonial areas to the best possible country however don’t expect a lot of historical accurcy because obviously the country got taken over. For example if England gets taken over then Australia will most likely be colonized by the Netherlands (New Holland).
  • Some colonial areas overlap, the first who takes it gets it.
  • If you play as a non colonial nation then you can turn this off early game in the decisions tab to gain more freedom.
  • Colonial settler claims do not last forever, most of them expire during the end game or earlier on.
  • Certain smaller colonies will form bigger colonies whenever you own the required areas e.g. owning the east coast of the US creates the Thirteen Colonies.

– Next updates will be focused on new events, expanding upon existing features and a lot of balancing including major changes and improvements on the entire system. –

Compatibility:

Final note:
Originally I made this mod for myself because I got super annoyed of the AI colonizing very illogical parts of the world thus I thought why not release it for public use.
A lot still has to be done thus this mod is far from perfect however my goal is to get the colonization to simulate to near historical accuracy, but not perfect furthermore it shouldn’t restrict the player too much either or remove the fun factor so I have to find an excellent balance which is a huge task. If you guys have feedback you know where to put it. I’m open for new ideas and improvements 🙂

For further support, interest, out of boredom or you want to become a play tester you may want to join the RTRH discord:
https://discord.gg/Exjevuc

Download
Required items:

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Extended TimelineSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.