LukeH’s New Resources

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Author: lukeh_ro

Last revision: 22 Feb, 2020 at 22:27 UTC (12)

File size: 6.96 MB

On Steam Workshop

Description:

Three new resources with their own deposits: Hydrocarbon, Crystals and Radioactive Materials with their own dedicated deposit and storage, proper display in the Infobar and Control Center, etc.
Crystals are exportable to Earth via Rockets and the Space Elevator and together with Radioactives are extracted also from the Mohole. All of them are replacing the required materials of some vanilla buildings and upgrades, consumption and requirements for some Planetary Events.

Since v1.20 Hydrocarbon can be mainly processed into fuel and polymers and is a grid resources with dedicated pipes. For the pipes and the buildings to show up "Deluxe Edition Upgrade Pack" DLC is needed.

v1.30 adds Meat and Booze resources. Meat is produced by Ranches and served in buildings that service Dining interest together with the vanilla food (vegetables). Booze is produced from Seeds in new building, Distillery, and served in any building that service Drinking interest. If Green Planet and/or Laika DLCs are not present they can be imported from Earth. They will also work for any modded service buildings that satisfy those needs. Well Fed trait is apply if eating both types of food that will increase performance on the next work shift if in the same sol. Drinking will make colonists Drunk decreasing performance till they sleep.

Colony Design Set DLC is a must have requirement since all new buildings actually relay on models from it, GP is not a must but if present the mod will interact with it.
Rivals produce, use and trade the new resources if Space Race DLC is present. Let me know if you encounter errors if you don’t have Space Race, it should be optional.

New game is a must when first installing the mod, buildings may need to be destroyed and rebuild if the resources they use are changed on an update.

Hopefully I managed to make this compatible with Silva’s wastewater and will try to do so in the future with any mod that may have reasonable compatibility issues. For now, to work with Silva’s wastewater, this mod has to be loaded after his, please report if there are still hidden issues when using both. See discussion on mod’s steam page: https://steamcommunity.com/workshop/filedetails/discussion/1742141295/2865910147606375096/

Incompatible with my old "Oil on Mars" and "Valuable Crystals" mods

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