[WOTC] Ability Editor
This mod allows you to modify any ability (vanilla and modded ones).
You will be able to change cooldowns, charges, action cost and other.
AbilityName – String
Required – Name of the ability being modified
Cooldown – Integer
Optional – Number of turns between two uses
APCost – Integer
Optional – Number of action it will take
EndsTurn – Bool
Optional – Should this ability end your turn?
FreeAction – Bool
Optional – Should this ability cost an action?
FocusAmount – Integer
Optional – Number of focus it will take
ConsumeAllFocus – Bool
Optional – Should this ability require all you focus?
GhostOnlyCost – Bool
Optional – Should this ability cost focus for Ghost only?
DoNotConsumeAllActionsWith – Array (string)
Optional – If the ability owner has any of these abilities, the ability will not consume all points if EndsTurn was set to true. (e.g. Salvo)
AmmoCost – Integer
Optional – Number of ammo needed (e.g. HailOfBullets:3, ThrowGrenade:1 etc..)
Charges – Integer
Optional – Number of usage granted
KeepChargeOnMiss – Bool
Optional – Recover your charge if the ability misses (e.g. Domination)
ConsumeItem – Bool
Optional – Will consume the item granting this ability.
SharedAbilityCharges – Array (string)
Optional – Abilities which should all have their charges deducted as well (e.g. Skulljack & Skullmine).
AddAbility – Array (string)
Optional – When a unit is granted this ability, it will be granted all of these abilities as well.
OverrideAbilities – Array (string)
Optional – Getting one of those abilities will override the original ability.
PrerequisiteAbilities – Array (string)
Optional – Ability required to unlock current ability.
BonusChargeWith – Array
- BonusAbilityName – String – Name of the ability granting extra charges.
- NumBonusCharges – Integer – Number of bonus charge to add.
Optional – Abilities which should grant extra charges.
SharedCooldowns – Array
- AbilityName – String – Name of the ability getting a cooldown.
- NumTurns – Integer – Number of turns before use.
Optional – Abilities which will get a cooldown.
ItemSlot – String
Optional – For abilities that require an item but are not sourced from one, specifies a default slot to use.
Accepted values:
- Unknown
- PrimaryWeapon
- SecondaryWeapon
- HeavyWeapon
RetainConcealment – String
Optional – Determine if the unit can remain concealed after the ability is activated
Accepted values:
- NonOffensive – Always retain Concealment if the Hostility != Offensive (default behavior)
- Always – Always retain Concealment, period
- Never – Never retain Concealment, period
- KillShot – Retain concealment when killing a single (primary) target
- Miss – Retain concealment when the ability misses
- MissOrKillShot – Retain concealment when the ability misses or when killing a single (primary) target
- AlwaysEvenWithObjective – Always retain Concealment, even if the target is an objective
Can be used by other mods to modify existing abilitiy templates by adding XComAbilityEditor.ini to the mod config.
Can be used by anyone willing to tweak his game even more.
Examples:
It should be compatible with everything.
Changes are taken into account if using [WOTC] Cost-Based Ability Colors
I did not focus on damages because they are mainly editable from ini files.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?