[WOTC] Star Wars Galactic Republic Weaponry
Weapon mod to compliment the armor I released last Thursday. Mostly tested by The Tommy Trials, should everything should work for the most part.
•Release edition contents:
-DC17M and X/Sniper Attachment
-DC-17 Akimbo Variant (Long boi)
-Z6 Rotary Cannon
•Bug fixes (If any)
•New weapons if requested
•Fix for loading on a pre-existing save
•DC-17AA/Anti-Armor (Maybe, if compatibility with Iridar’s Underbarrel Attachment mod can be found)
The assets used in this mod are not free release, please ask before you try to use anything so I can see if I can let you use them. Nothing here is for commercial use, and will never accept any money based off this mod.
Q: Can you add X, Y, and/or Z?
A: Possibly, the upcoming updates take priority, but I’m willing to hear out suggestions.
Q: Do I still need Dim’s weapons?
A: You shouldn’t. Feel free to keep using them if you want tinting though, I just wanted to update them for the PBR shader, and wanted them to always be black
Q: Long War version when?
A: Never. (Unless LWOTC comes to the Workshop)
Q: Vanilla version when?
Q: Can I use or borrow assets from your mod to create my own sub-mod.
A: Probably, depending on what models you want to use. Ask first, and I’ll see.
Q: Bulpup/Vektor Rifle/Autopistol version when?
A: Maybe today, maybe tomorrow, maybe never. Depends on when I want to go back into the project to add those weapons variants.
•Condensed Turtle Flesh – Rigging these suckers
•Archangel470 – DC-17M/X models
•Sergey Kolesnik – Westar M5 front section inspiration
•Free Radical – Sestar M5 back section mesh
•DICE – Models and textures
•Myself – Shield model, Westar M5 modeling, textures, n all other stuff