Riallwood – High Template Pack

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Author: Quwface

Last revision: 23 Oct, 2018 at 08:15 UTC

File size: 6.9 MB

On Steam Workshop

Description:

Through the trees you can just about see the subtle outline of rooftops and the forms of a town hidden in the forest’s heart. The masterwork of House Riall’s crafters is an impressive sight and one you may study if you wish…

A custom template pack made with the Ascendancy in mind. This offers an alternate building style to the vanilla faction templates. This was designed to work with the release candidate and provide a fairly balanced way for you to make a new settlement. You will need to manage at least one grove of trees, a quarry for stone, and a clay pit to build a decent sized town.

You will also need a carpenter, mason, potter and weaver to complete these templates.

Please feel free to leave any comments and feedback below, I do read everything.

ACE COMPATIBILITY:
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These templates were designed without any mods installed using the base engine.

Some of these templates are not compatible with the ACE mod and will hang during building. If any of these buildings do not build for you with ACE installed please do the following:
– Turn on automatic crafting in your settings menu
– Place the template and tell it to build.
– PAUSE THE GAME
– Check and see which objects are NOT showing up in your crafter’s menu.
– Delete the template before it can be fully built.
– Delete any items which your crafter isn’t automatically adding to their queue and replace them with the ACE versions

Follow this list for any mods that are causing for these templates to hang.

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SOME NOTES FROM PLAYTESTING:
– If buildings appear to hang check your carpenter. Sometimes the wooden lanterns appear too low in the queue and this causes a temporary stall. Move them to the top position and things will resume.

– The engineer might hang if your hearthlings get distracted whilst putting up the scaffolding. Build a ladder to the points where this happens and the build will complete.

As the Forest is a much more abundant biome than the others, I went with complexity as the main device to ramp up the difficulty a bit. If playing on Normal and Hard you will need to build carefully or you will have a Mountain of trouble before you’re ready for it.

(Thankyou to Ultranova for pointing this next one out)
– For the players, watch out, the bigger buildings can take over 30 minutes of playtime to complete, but they are worth it.