The Divinity Class Mod
“When God left us… We created a new one.”
The Divinity, a godlike being created by "The Church" in order to face the darkest times. A forbiden sin ignored, the creation of a "new one" to provide a new hopes… new sterghments born in form of a martyrial miracles: save your followers and subjugate those who oppose.
Have hope, success in your task…
Cooperate, control, conquer them all…
In the darkest times, the biggest danger for those monsters is the mankind.
The Divinity is a Full-Support class with interesting and fun playstyle~
With no damage capacities the Divinity focus all its utility in its mitigation and support skills, allowing others being more aggresive while keeping everyone healthy.
The catch? The Divinity is always in Death’s Door, so the class needs to keep its "meat shield" alive to prevent a fatal blow!
Just don’t use the Divinity againts the Drowned Crew because it crashes the game with the anchor!!
Preffered Position
● ○ ○ ●
Roles
- Main Healer
- Main / Off-Stress Healer
- Damage & Stress Mitigator
- DoTs Buffer / Synergizer
- Off Stunner
Strengths
- Spameable Healing (with mini heal Crits for Stress healing!!!)
- Burst AoE Stress healing
- Makes the enemy guards you!!
- DoTs control and buffs!!
- Always virtued
- Refresh those Uses~
- Fits almost in every comp
- Cheap Unit
Weaknesses
- Always at 0 HP
- Keep this one alive!! (RNGesus! Be gentle~!)
- No damage… like 0
- Random target Stun
- I need more slots for my skills
- Round efficiency kinda low
- The meat shield is dead!!! PANIC!!!
The Divinity starts always with 0/0 HP in each dungeon which means it has its DD passives active at all moment.
Note
Sometimes the game (since it wasn’t designed to support this kind of characters) doesn’t load this passives in the beginning of the map. To fix this: just reload your save files and it should be fixed (or don’t, if you don’t want to play in the dark, I dunno)
- Torch Burn increased: +10000% (it only burns while walking so torchs still could be used in combat)
- +110% monsters Surprice chance
- -10% party Surprice chance
vvvvvvvv The most important skill vvvvvvvv
Reality Binding
● ● ● ● / ● ● ● ●
\ Effects ///
Forces the target to Guard the Divinity (it becomes the Divinity’s meat Shield: keep it alive if you want the Divinity staying safe)
+50~70% HP the designated target
Note: Do not use it againts the "Drowned Crew" (because it can cause crashing issues)
Note2: The Siren will not target the Divinity with her Charm, so it safe to use this skills)
Note3: The Hag/Fanatic will not target the Divinity in their Capture skills
Assumptio
● ● ● ● / ● ● ● ● (not Self)
\ Effects ///
Heals 0~2 / 3 / 4
Heals 1 (100%)
Heals 1 (High chances)
Heals 1 (Mid chances)
[This means x4 chances of crit healing]
Self buff:
+1 Healing done (this ramps up the healing power more than looks like)
Kyrie Eleison
● ○ ○ ○ / ○ ○ ● + ● (not Self)
\ Effects ///
Heals 0~2
Heals 1 (100%)
Heals 1 (High chances)
Heals 1 (Mid chances)
Buff targets:
+reflect damage if HP is higher than 75% (reflect damage applies after your damage is applied)
Self buff:
+1 Healing done (this ramps up the healing power more than looks like)
Metropathy
● ○ ○ ● / ● ● ● ● (not Self)
\ Effects ///
+DoTs Damage Amount (1 battle)
(Has per battle uses)
[Doesn’t end the round]
Rule of Nature
● ○ ○ ● / ○ ● ● ● (Random)
\ Effects ///
Stuns
Pulls 3
[Increases 10% stun/pull chances by each 10 Stress the Divinity has; Up to 100%]
Oblation
○ ○ ○ ● / ● ● ● ●
\ Effects ///
Clears Corpses
+1 Round (enemy target)
Group (others):
Heals 0 / 1 / 2
Stress heals 6 / 8 /10
Redemptio
○ ○ ○ ● / ● ● ● ●
\ Effects ///
Heals the enemy target a lot
+++++Reflect Damage (2rs)
Self buff:
+1/+2/+3 Heal Done
[To keep your "Meat Shield" alive~ Another must pick imo~]
Awakening
● ○ ○ ● / ● ● ● ● (not Self)
\ Effects ///
Refresh Uses (1 use per battle)
[Can’t be upgraded]
Martyrize
● ○ ○ ● / ● ● ● ● (not Self)
\ Effects ///
Concentrates all enemy group DoTs to the designated target
[It won’t consume the round and can be used as many times at will]
[Can’t be upgraded]
Equilibrium
● ○ ○ ○ / ● ● ● ●
\ Effects ///
+50 / 60 / 70% Damage Received (2rs)
100% Damage Reflection (2rs)
Purify
Cost: 1
Uses: 1
Companion:
> Removes Disease
Bright blood
Cost: 1
Uses: 3
Companion:
> +Bleed chances (4 battles)
> +Blight chances (4 battles)
Tithe
Cost: 1
Uses: 10
Companion:
> +chances of stealing enemy buff when hitted
> ++chances of stealing enemy buff when hitted [If Religious: stacks with the previous effect]
Wrath of God
Cost: 0
Uses: 1
Companion:
> +120 Dodge while in DD (Quest)
> +60 ACC while in DD (Quest)
> +30% CRT while in DD (Quest)
> +100% Guard duration received while in DD (Quest)
> -110 max HP (Quest) [It is a subtraction]
The Divinity will be virtued always once it’s overstressed.
The Virtue is not that powerful since the Divinity is always virtued (¿?¿?¿?¿?¿?¿?)
+1 Stress Heal each round(group)
All content inside this mod can be moddified at will without the need of creditation nor previour pettition~
Revisions:
Old revisions of this mod are available below. Click the link to download.