TSL Earth Lite
Lite version of this mod contains no gameplay changes from the full version.
Features
- Real world resource placement and Real City Names
- Random Ice Cap generation and Ice Melting with Global Warming (GS)
- Map size is 84 * 58 (Standard) / Supports the maximum number of players with YNAMP
- All natural disasters and global warming working in Gathering Storm
- Full control over all map options, with the ability to randomize settings
- True start locations for all Civs, with dynamic starting locations for City-States
- Every natural wonder from Vanilla, Rise & Fall, and Gathering Storm
- Supports natural wonder mods including Terra Mirabilis and Sukritact’s natural wonders, as well as Sukritact’s civilization mods
Version DifferencesVanilla Civ 6 not supported. Download the Vanilla version here.
The Vanilla version contains only Worldbuilder maps with no gameplay changes or extra features. Supports Rise&Fall and Gathering StormDownload the full version of this mod here.
Full version contains extra maps and gameplay changes to features such as loyalty and more.
Map Options
City Names:Choose random city names or true start location city-names
Force TSL:Cities are automatically built on starting plot on the first turn. Use this option to force the AI to build their capital in the right spot.
More Goody Huts:Place extra tribal villages on the map. All tribal villages are placed randomly.
Add Horses To Americas:Spawns horses in North and South America. Turn off for historical realism.
Disable Natural Wonders:Options remove certain natural wonders, such as Cliffs of Dover. Click the check boxes to DISABLE the wonder
README and User Customization for Single-Player
- This mod supports the Gold luxury resource from the Australia DLC. You can also use Sukritact’s Resources or Civitas Resources Expanded for the Gold resource instead
- Australia player spawns horses and sheep nearby when it is on the map. Otherwise they don’t appear on the continent
- Use a mod that increases the total number of pantheons, like Religion Expanded , if you play with more than 24 players, or you may run out of pantheons to choose from and be unable to continue your game
- Resource rules have been updated to allow for improvements to be built on resources regardless of the terrain or feature, primarily to assist the AI.
- All resources can be removed, for more options when placing a District. You can change the yields and required techs in the Resources.sql file.
- Resources were also updated to appear on a wider variety of terrain and features to make it easier to make changes in the worldbuilder.
- These rule changes will affect your other games if you leave this mod enabled
Supported Mods
- Terra Mirabilis
- Sukritact’s Natural Wonders
- Sukritact’s Civilizations
- Sukritact’s Resources
The Bison resource will appear in North America when this mod is active- Religion Expanded
(required when playing with the maximum number of players)- More Civs Allowed in Multiplayer by p0kiehl
Known Issues
- Selecting Alexander will disable Hungary and the Ottoman start locations. Turn off the Leader TSL option to activate their alternate start positions.
- Netherlands has an alternate start location in Denmark where they will appear when England and France are present as the default start positions are too close.
Credits
- Gameplay Scripts, City Renaming and LUA map conversion – YNAMP – Yet Not Another Maps Pack by Gedemon
- Gold Resource – Gold Resource by Pouakai