Slayers of Karak Kadrin II

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Author: Spartan VI

Last revision: 27 May, 2020 at 02:52 UTC (2)

File size: 475.14 KB

On Steam Workshop

Description:
Slayers of Karak Kadrin

This mod shrinks the unit size of standard Slayers, Giant Slayers, and Dragonback Slayers (Regiment of Renown) while maintaining their ferocity to bring them more in line with their lore.

Credit: The workshop Slayer illustration is by Karolina Jacobsson, and retouched by me.

Mod Features:

Smaller Unit:
  • Slayers are solitary doom-seeking Dwarfs who long for redemption via death in glorious combat.
  • The last thing they need is another Slayer who will deal the killing blow to a monstrous adversary, robbing them of their glorious death.
  • Unit size has been reduced from 80 to 16 to reflect their reluctancy to band with other Slayers.

Bigger Punch:
  • Since their unit size has been reduced by 80%, each individual Slayer has been bolstered to deal significantly more damage.
  • Slayers still soak up damage very quickly, but every individual has more HP.
  • Slayer’s Axe weapon stats have been increased so each individual Slayer hits roughly 3 times harder to make up for the 80% reduction in manpower.

Stronger vs. Large:
  • In Vanilla, Hammerers were better Anti-Large infantry than Slayers were… No more! Slayers are now the best anti-large melee infantry available to the Dwarfs. Compared to vanilla Slayers, the modded Slayers achieve similar effectiveness vs. monsters like Trolls, Giants, and Arachnoroks.
  • Slayers will still lose in a solo fight versus the elite large units like Arachnaroks, but it’s a fair trade considering their cost.

Balanced:
  • Hundreds of various match-ups were tested across countless hours to ensure that the "Slayers of Karak Kadrin" at least achieve parity with vanilla (i.e. un-modded) Slayers in standard infantry combat.
  • Slayer’s anti-large role is now front and center. They represent an excellent anti-large value proposition.
  • Slayers will still lose in a 1v1 to elite infantry such as Black Orcs, Great Swords, Chosen, Swordmasters of Hoeth. They’re improved per model, but they will still lose to elite anti-infantry.
  • In vanilla, Slayers would kill Goblins roughly 2-to-1, which is pathetic for a Slayer to meet his doom to only 2 Goblins… With this mod, individual Slayers will now see roughly 10 times that kill/death ratio.

Note: Base Weapon Damage + Armour-Piercing Damage = Weapon Strength.

  • Base Weapon Damage is damage that can be negated by the defender’s armour stat.
  • Armour-Piercing Damage is damage that ignores the defender’s armour stat.
  • Bonus vs. Large damage is additional damage that is added to the function above when fighting large units (cavalry, trolls, giants), with a fraction being armour-piercing based upon the ratio of base weapon damage : AP damage.

Compatibility & FAQ:

1. Is this mod save-game compatible?
I would not advise enabling this mod after you’ve started a campaign and have already recruited Slayers. If you enable this mod on a save that already has Slayers then their unit size might not be adjusted immediately. If this occurs you will need to either wait for the unit to suffer attrition until the unit size is correct or disband and recruit new Slayers.

2. Is this mod compatible with Radious and/or SFO?
Probably not compatible with Radious nor SFO due to wide-reaching modifications.

3. Is this mod compatible with <insert mod>?
This mod will conflict with anything that modifies specifically the Slayer unit’s stats or their weapon stats. Slayer reskin mods should work fine.

4. Can you do me a favor and <insert unrelated mod request>?
Thanks for your consideration. Unfortunately I’m not taking requests for other mods.

Tips are Appreciated!

Paypal:
[paypal.me]

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Revisions:

Old revisions of this mod are available below. Click the link to download.