ZOA: The Sons of Grungni

If you liked this item, please rate it up on Steam Workshop page.

Author: Ænarion - The Defender

Last revision: 6 Dec, 2018 at 20:44 UTC (1)

File size: 86.02 KB

On Steam Workshop

Description:

When i’ve take a look at what CA made for the legendary lords of the Dwarfs, i was impressed that there would be very little things to change about their card units, but hell their items needed those changes (to me)
I’ve also see that a lot of their items share and use similar stats, so the changes would be the same. The crown items would be more useful as a symbol and morale than fighting.

What’s have changed:

*Ungrim Ironfist:
*Dragon Cloak of Fyrskar:
– Enemy Hero action success chance: -10% to -50%.
– Melee defence: +5 to +10.
– Ward save: +20% to +25%.
– Fire resistance: +20% to +35%.
– Wound recovery time: -1 to -3.

*Axe of Dargo:
– Melee attack: +6 to +15.
– Income from post-battle loot: +10% to +15%.
– Recruitment costs: -10% to -20% (Lord’s army).
– Army upkeep costs: -5% to -10% (Lord’s army).
Cooldown ability changed at 45 seconds instead of 120.

*Slayer Crown:
– Armour: +8 to 0.
– Melee attack: +3 to 0.
– Melee defence: +3 to 0.
– Slayer recruit experience: +1 to +7 (Lord’s army).
– Chance of intercepting an army using the underway: +10% to +25%.
– Public order: +5 to +10 (local province).
– Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +5 to +15 (local province).

*Belegar Ironhammer:
*Shield of Defiance:
– Armour: +8 to +15.
– Ward save: 15% to +20%.
– Public order: +5 +8 (local province).
– Chance of intercepting an army using the Underway, beast-paths or Worldroots: +10% +35%.

*The Hammer of Angrund:
– Melee attack: +8 to +13.
– Weapon Strength: +10% to +15%.
– Public Order: +5 to +8 (all provinces).
– Income from post-battle loot: +10% to +25%.

*Thorgrim Grudgebearer:
*The Axe of Grimnir (no joke item):
– Armour-piercing damage: +12 to +450.
– Bonus vs. large: +4 to +20.
– Melee attack: +6 to +25.
– Income from post-battle loot: +10% to +15%.
– Recruitment costs: -10% to -20% (Lord’s army).
– Army upkeep: -5% to -10%.

*The Dragon Crown of Karaz:
– Melee attack: +3 to 0.
– Melee defence: +3 to +2. Let’s say he can use his head.
– Chance of intercepting an army using the underway: +10% to +25%.
– Public order: +5 to +10 (factionwide).
– Longbeard experience: +1 to +5 (Lord’s army).

*Armour of Skaldour:
– Enemy Hero action success chance: -10% to -50%.
– Armour: +12 to +20.
– Melee defence: +6 to +9.
– Ward save: +15% +20%.
– Wound recovery time: -1 to -3.

*The Great Book Of Grudges:
– Melee attack: +3 to 0.
– Melee defence: +3 to 0.
– Army upkeep costs: -5% to -20% (Lord’s army).
– Reduction in Icon corruption vmp.pngVampiric and Icon corruption chs.pngChaos corruption: +5 to 15 (local province).
– Ability effect area now at 200m so that Thorgrim can make remember with a louder voice the grudges.

*Grombrindal the White Dwarf:
*Armour of Glimril Scales:
– Enemy Hero action success chance: -10% to -50%.
– Armour: +8 to +20.
– Ward save: +10% to +25%.
– Physical resistance: +10% to +35%.
– Wound recovery time: -1 to -3.

*Rune Axe of Grombrindal:
– Armour-piercing damage: +13 to +450.
– Melee attack: +10 to +25.
– Income from post-battle loot: +10% to +20%.
– Recruitment cost: -10% to -20%.
– Upkeep: -5% to -10% for all units.
Ability cooldown from 120 seconds to 50.

*Cloak of Valaya:
– Enemy Hero action success chance: -10% to -50%.
– Melee defence: +8.
– Ward-Save magical: +30%.
– Ward-Save physical: +15%.
– Untainted: +5 to +15.

*Rune Helm of Zhufbar:
– Armour: Now 0.
– Ward-save physical: +2%.
– Tunnel interception chance: +25%.
Ability cooldown now at 200m.

Compilation here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1584004541

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.