Chryssalid Mutations

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Author: RealityMachina

Last revision: 30 Aug, 2019 at 19:31 UTC

File size: 159.74 KB

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Description:

Allows chryssalids to gain special abilities depending on who their cocoon was made out of.

Description

Chryssalid Cocoons now generate Chryssalids with special attributes or perks when applicable. For now, this includes the following scenarios:

Cocoon was from a high HP unit – Chryssalids birthed from this kind of cocoon start with more HP and can regenerate 2 HP per turn.

Cocoon was from a high mobility or dodge unit – Chryssalids birthed from this kind of cocoon gain the Shadowstep perk, enabling them to avoid reaction fire attacks.

Cocoon was from a high psi offence unit – Chryssalids birthed from this kind of cocoon gain the Fortress perk, making them immune to explosions and environmental effects.

There’s backup rules for making sure a Chryssalid eating a Sectoid or a Viper gives out the appropriate perk if they don’t meet the stat requirements. This is all controlled by the mod’s XComMutatedChryssalids.ini, and you can add your own rules if you wish, which can also include what abilities the Chryssalid gets. Want to give them Bladestorm after they eat a soldier with the Ranger class? That’s 100% possible with this mod.

Compatibility

This mod works via altering the base game’s Spawn Chryssalid Cocoon ability. Any sort of Chryssalid mods that have a different method of spawning Chryssalids (or use a seperate ability) will not be affected by this mod.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen