SG’s Strategics Revealed

If you liked this item, please rate it up on Steam Workshop page.

Author: StGreens

Last revision: 4 Sep, 2019 at 00:30 UTC

File size: 20.48 KB

On Steam Workshop

Description:

Grants visibility of all strategic resources at the beginning of each game for all human players.

Effectively eliminates technology prerequisites for revealing strategic resources, but allows players to build improvements on strategic resources before unlocking the requisite technology (players can build mines over Uranium deposits in the Ancient Era, for example).

This mod removes the bonus tile yields normally granted by strategic resources. Once a civ has researched the technology that would normally reveal such resources, they will recover these removed bonus tile yields:
• Horses (Animal Husbandry): +1 food, +1 production
• Iron (Bronze Working): +1 science
• Niter (Military Engineering): +1 food, +1 production
• Coal (Industrialization): +2 production
• Oil (Steel): +3 production
• Aluminum (Radio): +1 science
• Uranium (Combined Arms): +2 production

This mod changes the Eureka moments for the following technologies:
• Square Rigging from "Kill a unit with a Musketman" to "Own 2 Caravels"
• Rifling from "Build a niter mine" to "Kill a unit with a Musketman"
• Nanotechnology from "Build an aluminum mine" to "Have the Space Race civic"

Created and uploaded by request.