Medieval Campaign (open beta)
Open beta test of Medieval Campaign is over! It was very good and useful 12 days long engagement! Thank you very much guys for your feedback! All betas end eventually and time came to this one. Remember, this is not finished product and much work ahead!
*Btw you can still continue your campaigns and play custom battles.
It took me long 10 months of work, but I’m really happy that I finally did it! (it is beta now). 1100 AD is completely new Overhaul with hundreds of changes starting by icons & historical characters and ending by AOR, deep economy, diplomacy and better AI.
Tips and tricks:
1. You can found County of Tripoli.
2. No recruitment at first turn is old game bug and its ok.
3. General in city gives minus 10 public order. Reason: when armies don’t fight, they start make troubles to citizens. But every new unit in army still gives +1 PO (repressions).
4. Now u can convert only civ cities level 1 and deconstruct all barb cities (forts). Reason: city conversion takes many tens of years, and this mod is 12 tpy.
5. You can earn money and make treaties by offering war to other faction’s enemy.
6. Replenishment and recruitment depends of many factors like Public Order, food, season, difficulty, general. Set your mouse cursor on UI icons to see the effects.
7. Faction leaders are immortal smh 🙂
8. Autosaves work only on Legendary difficulty with last CA patch. So make Ctrl + s more often, guys.
9. New game feature! Now you can force the enemy to peace by occupying his cities. The more u occupied, better chance that AI offer peace. Also every time u released enemy troops, u get + 15 relations.
For mod’s progress:
https://www.paypal.me/starsmil
Required items:
Click the title to search on this site.
Medieval 1100 AD (main pack) — Steam Workshop
Medieval Kingdoms Total War Second CB Release (Reuploaded) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.