[WOTC] Proximity Mine Proving Grounds Project
This mod adds a Proving Ground Project to create powerful Proximity Mines on completion of the Andromedon Autopsy.
These mines can be thrown without breaking concealment and when detonated by enemy movement will also not break concealment.
You will also get a whole new Claymore weapon that will give you an additional Claymore to throw during missions. This Proximity Claymore will not affect your Reapers standard Claymore/Homing Mine charges, but it should respect extra range and damage from the Shrapnel ability.
You can only have one each of these non-concealment breaking mines but the items are re-useable.
The project costs 300 supplies and an Elerium Core, but this can be changed in the config files as well as if they break or retain concealment on throw and explosion, and if they can be built more than once and even if you can start a campaign with these unlocked from the beginning.
It should do the same non-concealment break for the Pathfinder Proximity Stun Mine and the project will also give you one of these on completion.
To my knowledge I’ve not overiden anything so it shouldn’t break anything, bug reports welcome.
1) You could have done ‘this’ a better way…
Thanks, this was my first XCOM2 mod, I hope you like it
I’m dreaming with you…
(Although I can’t see why it wouldn’t work with the current LWOTC Beta? )
4)Can I change ‘this’ ?
Check the Config.ini, it’s what it’s there for. If I don’t have a config value for it, then it is likely something that couldn’t be easily changed.
Special Thanks to;
RoboJumper, Iridar and Puma for tips, code help and tutorials
Claus for the Pathfinders mod whose code I learned from
The XCOM2 modders discord for support
These DLC should be installed in order to use this item.
XCOM 2: War of the Chosen