Crit Chance Change Redux

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Author: RealityMachina

Last revision: 6 Apr, 2021 at 20:45 UTC (2)

File size: 333.82 KB

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Description:

Ports over xylthixlm’s mod for crit changes. Did this as a personal thing, but as the change only requires XModbase which they ported over to WotC, I’m releasing this publicly until told otherwise.

To use the original mod description:

This mod makes a simple change to critical hit chances: shots with a hit chance below 85 take a -1 penalty to critical hit chance for every 2 points below 85 the hit chance is. For example, a shot with a hit chance of 65 has -10 to crit chance, and a shot with a hit chance of 45 has -20 to crit chance.

In vanilla XCOM 2, increasing your defense doesn’t actually decrease the chance that a particular shot will be a critical hit. Increasing your defense by 20 might take a shot from 50% miss, 40% regular hit, 10% crit to 70% miss, 20% regular hit, 10% crit. This change makes it so that increasing your defense actually helps protect you against critical hits. Other mods do the same thing by returning to XCOM 1’s system where the two chances are rolled separately, but that makes it so that bonuses to crit chance are less valuable: if you have a 50% chance to hit, a +20 crit chance bonus becomes really only a +10 bonus. This mod leaves crit chance bonuses just as good as they were before.

Note that this change was taken from Xylth’s Shadow Ops mod: if that has been ported to WotC, chances are this is redundant with that mod installed.

Compatibility

EU Aim Rolls isn’t going work right.

Any other mod that actively replaces X2AbilityToHitCalc_StandardAim probably won’t either.

Extended Information should be ok though.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.