Better Systems – Less Random/More Consistent

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Author: Raikoh

Last revision: 6 Sep, 2019 at 10:29 UTC

File size: 179.2 KB

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Description:

One of my least favorite aspects of ES2 is how the systems you are dealt in galaxy generation almost entirely dictates how successful you’ll be in that game, more or less, in the first half or so of your game. After a while, I felt like playing ES2 was akin to just rolling a bunch of dice on a table, seeing the results, going "neat!"… and thats the game. Instead of just being entirely at the whim of RNG to dictate if you have a good or bad game, I decided to reign it in a bit. This mod isn’t made to destroy the original concept of the game having varying system sizes (like some similar mods out there), and I hope to still require players to explore and invade to find better systems, instead of just being handed tons of them from the start. That said, here are the intended frequencies of each:

Removed 1 planet systems. (Except those random no star/one gas systems)
2 planet systems are rare.
3 planet systems are the most common.
4 planet systems are a little less common than 3.
5 planet systems are also rare, but a little more common than 2 planet systems.
(The numbers being used in the background for this mod may be frequently updated to better achieve the above descriptions. Please comment with your feedback.)

5 Planet systems need to be rare to create something to be sought after, and fought over. The game quickly becomes more stale when all you find are 4 and 5 planet systems.

Also, the vanilla game has a rule where the better the planet is, the smaller it tends to be, where Atoll and Terran are often Tiny, for example. I lessened this penalty, so that it is a little more common to see some slightly larger versions of them (like Small or rarely even Medium).

Lastly, I made it so that the academy system always spawns with 5 planets, so the "finding the academy" quest is a little more rewarding. (This section will be obsolete in the next expansion, and I will watch to see if that makes my mod incompatible upon release.)