Crits Reworked
Experimental mod that makes Crits deal less damage but (de)stress more reliably
- Crits deal 125% of max weapon damage
- 50% of excess accuracy now gives crit chance
- Crits increase effects chances by 30
- Player Crits:
- Chance reduced by 2
- Self: stress heal 2 (75% chance)
- Allies: stress heal 2 (75% chance)
- 67% chance to bark
- Monster Crits:
- Target: 8 stress (100% chance)
- Party: 5 stress (75% chance)
- Additional stats:
- 100% chance to heal 1.5 stress on kill
- Random SPD mod: 1-6
- +2 Chance to Hit on every miss until any hero lands a hit
- Crits deal 150% of max weapon damage
- Crits increase effects chances by 20
- Player Crits:
- Self: stress heal 3 (100% chance)
- Allies: stress heal 3 (25% chance)
- 75% chance to bark
- Monster Crits:
- Target: 10 stress (100% chance)
- Party: 5 stress (50% chance)
- Additional stats:
- 50% chance to heal 3 stress on kill
- Random SPD mod: 1-8
- +4 Chance to Hit on every miss until any hero lands a hit
Notes:
This mod overrides difficulty torch light settings (e.g.: +monster crits on stagyan, +player dodge on radiant)
Compatibility:
Should be compatible with almost anything, even with mods that change rules.json file
Compatiblity with Warmth Meter mod:
Not fully compatible however I kept it in mind.
So Warmth Meter cancels ‘-2% heroes crit chance’ however changes made to SPD roll and speed debuff in cold compensate for that. Load order doesn’t matter.
How do I know if mod is working?
While in battle hover over CRIT if it has negative modifier due to Light Level then it’s working. https://i.imgur.com/o8Zg1eX.png