Smooth Difficulty
Smooth Difficulty is a mod that aims to distribute the difficulty more equally across the different stage. In standard game, IA has a very strong start and rapidly fall off. I don’t touch the AI, and I want to keep the rule the closer to the standard rule.
Reduce early game power:
No Bonus Unit (Military, Settler and Builder)
No more Tech or Civic boost per Era.
Combat adjustment:
Increase of 1 in Combat Power. Humans can manage battle way better.
City State also get the bonus of Combat Power.
Huge boost of tourism from AI (+20% per difficulty starting from prince).
Delaying free power into late game:
Modifier of Production/Gold adjusted at 15% + 5% per era per difficulty starting from prince.
Modifier of Science/Culture/Faith adjusted at 6% + 2% per era per difficulty starting from prince.
Helping IA to get powerful cities:
Add a modifier of food of 0% + 1% per era per difficulty starting from prince.
I also added 1 difficulty (why not?, I still have to take care of the icon).
PS: Modifications are focus on ancient era start, but there shouldn’t be any major problem for another start.
TODO:
Tweak the number after more testing
Increase resource extraction for IA.
Idea:
Reduce player unit XP
Add some scaling in combat strength
Thanks to RushSecond for a strong inspiration in gameplay and code.
Revisions:
Old revisions of this mod are available below. Click the link to download.