Summon Rework Friends Forever (Outdated)

If you liked this item, please rate it up on Steam Workshop page.

Author: Vincent H.L

Last revision: 2 Dec, 2019 at 01:04 UTC (7)

File size: 6.35 MB

On Steam Workshop

Description:
Note: This is the outdated version and is replaced by Summon Rework Core.

https://steamcommunity.com/sharedfiles/filedetails/?id=1925516823
Allows you to choose add-ons and tweak it to your desire. If you want switch to new version, simply go to game menu, turn off this mod and and enable the new version, and you are good to go without damaging your saves.

MECHANICS

Will influence all summons including hostile ones. After reaching a certain level, new skill books can be bought from vendors or dropped from loot.
1. All pet summons will have infinite time to stay with you, and they all have their unique uses.
2. As you level up summoning, summons’ critical chance will increase.
3. Blood infusion lowers all resistance but increases physical resist stats.
4. You can infuse all your summons. Late-game infusions have been recreated, Necro Infusion (previously Shadow Infusion)& new Warp Infusion spells will suit your summon who does none Physical damage.
5. Multi-infusion spells, time to say goodbye to endless infusion animations.
6. All Infusion effects are re-skinned to make summons more visible.

NEW BOSS & LOOT

1. A new skill book (Book of Independence) can be found where you defeat a well-fed Incarnate and his master near Fort joy beach, where the unique sword Viper’s Tongue lies.
Allows you to make AI take control of your summon or companions.

2. A new ring will drop by a wolf named White Foot, who lives in Hollow Marshes,
Unlock a new talent (increase summon limit).

3. Forest Goblin Summoner camped near the broken bridge in Cloisterwood,
Defeat him and you will have his unique gloves, which grants a powerful buff for allies’ maximum armor.

4. Crawling Root slaughtered all creatures in Paradise Down, stop him before it’s too late. (maybe it’s already too late)
A new spear designed for summoners, can switch between two handed and single handed, and summon Crawling Trunk.

5. The Bone Walker has been spotted in Bloodmoon Island, it’s going to be a tough fight.
An unique shield that grants a new powerful talent, allows you to deal extra damage to targets.

DEFAULT SUMMONS

1. The black cat familiar now shows his potential for magic and bring great fortune to the party. Can deal back stab damage and boost party luck by 3.
2. Soul wolf is truly a dire wolf, and learns to inflict fear to enemies, all Ifans are having a party now.
3. Incarnate learns taunt and run.
4. The bone pile will serve the torturing purpose and curses enemy.
5. Condor flies high and increases party’s range & accuracy.
6. Bloated Corpse doesn’t count into summon numbers anymore, and It’s normal attack inflict disease to target.
7. The oil blob can blind enemy, and inflict slow via normal attacks.
8. Fire slug learns more fire damage spells, but won’t dash anymore.
9. Artillery Plant is now a crowd control master but smells bad.
10. Dragonling’s damage has increased.

NEW SUMMONS

Crawling Trunk for a new unique spear weapon, a very handy tank that can protect you.
Rusty’s young brother for an unique dog collar, he’s a new pet for those dog lovers, can encourage party members.(near east Driftwood broken bridge)
Warily Rat for a weird huge cheese, can steal coins from targets. (ARX Sewer entrance)
Undead Crawler for Necromancer class at lv4, they deal high physical damage but fragile.
Furious Tide for Hydrosophist class at lv6, can aid and heal your party.
Fire Beetle for Pyrokinetic class at lv7, is a ranged mage.
Source Puppet for Summoning class at lv9, can switch between offense and defense modes.
Suffering Totem for Source Puppet, can chain target with shackle of pain.
Leaf Spider for Geomancer class at lv10, can web targets and deal extra damage to them.
Lightning Frog for Aerotheurge class at lv14, can reflect damage and shock multi-targets.
Unholy Serpent for Necromancer class at lv16, require a sacrifice to be summoned but quite powerful.

SPELLS

Rain of Feebleness can reduce enemies’ resistance, and apply your weapon effects.
Chain Ethereal at lv9, cause damage to multiple targets and apply weapon effects.
Amplify at lv14, can Permanently increase a summon’s critical chance & Rogue Lore.
Totem Formation at lv16, allows you to summon 4 totems at once, suits those who wanted to play totem rush.

1. Dimensional Bolt & Ethereal Storm now do piercing damage but they only scale with player level (can trigger weapon effects, so you don’t have to be a mage summoner anymore, anyone can learn to be a summoner. )

Note: since Dimensional Bolt is now special skill instead of Summoning, you can not choose it from character creation, but if you use default skill set, it will be there, even it looks like only two skills available.

2. Supercharger will give your summon an extra turn after current turn ended.
3. Planar Gateway won’t cost source point to use, so do play with it.
4. Inner Demon works without source point and costs less, it will inflict piercing damage and apply weapon effects.
5. Summon totem can now place 2 totems in one turn, they last longer but cool down changed to 3 turns. ( Now the real totem revolution comes)
6. Cannibalize now also increases 15% of your damage for 2 turns.

OTHERS

Many tweaks in this mod changed existing summon or skills, so other mods modified the same stats will have compatibility problems. Therefore, adding new things to the game won’t have any issue, and move this mod under other mods’ order may overwrite stats and solve BUGs.

If you enjoy the journey with me, a LIKE and FAVORITE will support me a lot.