Homeworld: Past and Future

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Author: Krnt

Last revision: 23 Sep, 2019 at 03:12 UTC

File size: 112.21 MB

On Steam Workshop

Description:

This mod is fully compatible with REMASTERED 2.1 and 2.205
With this I had two main goals, bring the specifications of all the Homeworld 1 ships to their classic balance, and add playability to all other side races that made their appearance during both campaigns with their real specifications.
That way you would be able to experience the campaign as they were originally meant to be, and also be able to use all the other races during multiplayer matches or against the AI, for that reason there will be many additional options to customize the matches, from simple things like changing the amount of resources on the map, up to changing the behavior and availability of upgrades for specific races.
Basic mod Features:
Races:
– Hiigaran
– Vaygr
– Kushan
– Taiidan
– Turanic Raiders
– Kadeshi
Balance Modes:
– Homeworld 1 (no ship upgrades, reduced damage and weapon range for Frigates+ class ships and reduced armor for Capital ships)
– Homeworld 1 with Upgrades (Homeworld 2 style Upgrades, reduced damage and weapon range for Frigates+ class ships and reduced armor for Capital ships)
– Homeworld 2 without Upgrades (no ship upgrades, Homeworld 2 style damage, weapon range, armor for Frigates+ class ships)
– Homeworld 1 with Upgrades (Homeworld 2 style Upgrades and Homeworld 2 style damage, weapon range, armor for Frigates+ class ships)
– Experimental (not supported currently, if used can cause a crash)
HW1 and HW2 Deathmatch make use of their corresponding balance mode.
Fuel has been added to all HW1 strikecraft including the Kadeshi and Turanics. (still needs further improvement)
Squadrons (new version):
– Default: this option allows HW1 races to build individually their fighters and corvettes and HW2 races to build in squadrons like original.
– No Squadrons: this option restrict the building of strikecraft only individually for all races.
– Squadrons: this option forces all players to build their strikecraft in squadrons, with a few exceptions like the minelayer and repair corvettes.
– Optional: this option allows the player to build the strikecraft individually or in squadrons as he pleases.
Fixed Build Speed (Optional):
– Ability to select a fixed build speed for all races in the match with varies from 1x to 100x (it disables any build speed upgrade)
Starting Fleet:
Allows you to select which production ships to start with options are:
– Mothership
– Mothership with Carrier
– Carrier Only
HW1 and HW2 Deathmatch make use of their corresponding default starting fleet and can be changed in the case of HW1 Deathmatch.
Starting fleet options are going to be expanded in the future.
New Skirmish/MP Maps based on the Homeworld 1 Campaign levels (WIP)
If any bug or issue is found please contact me through the steam chat or the gearbox forums.
Simulated Projectiles Add-On (not supported currently):
http://steamcommunity.com/sharedfiles/filedetails/?id=514546300
For more info and screenshots access the ModDB page:
http://www.moddb.com/mods/homeworld-past-and-future
For a forum discussion head to the Gearbox Forum Mod thread:
http://forums.gearboxsoftware.com/t/homeworld-past-and-future-mod/386566