Adjust Scaling Difficulty for HWRM Campaigns

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Author: NoOne

Last revision: 9 Oct, 2016 at 06:53 UTC

File size: 504.83 KB

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Description:

This mod allows the player to adjust (or remove) the dynamically scaling difficulty in both (HWRM 1&2) campaign missions where is originally used.
It adjusts the amount of added reinforcements (extra ships and RU) to AI, depending on the size of the player’s own fleet.
For that is added a new slider to the in-game options menu. Value is a multiplier of reinforcements, 1.0 is normal/default. The slider isn’t in main options menu, because seems there is a bug in the original game.
Remember that after you adjust the slider is necessary to restart mission or start new one to take effect, because the reinforcements are added mainly at the beginning of the mission.
Also take into account that adjustment is working only if player’s fleet is bigger than expected. If is smaller then no reinforcements to AI and then no adjustment for that.

Slider values:
0.0 – Turn of the reinforcements.
0.1 to 0.9 – Reduce difficulty.
1.0 – Normal i.e. default difficulty.
1.1 to 5.0 – Increase difficulty. Be careful with that. If you have bigger fleet than expected then multiply it may causing too many ship spawn and then low game speed.

As a bonus is the adjustment added to missions 05, 06, 08 and 10 in HW2RM where are (by the ratio of players fleet size / expected fleet size) originally controlled some other aspects of the game (RU injections to CPU, health and weapon power to keeper etc.).
If you don’t want this, simply adjust the slider to 1.0 or play this missions without mod.
Also is the adjustment added to bonus missions Raider Retreat.

Just for info, specific extra added ships are stored in a "BinReleaseHwRM.log" after start of the mission.
More information on certain missions will appear in the log after adding commandline parameter "-luatrace".
Adding extra ship is not exact, and when restart the same mission may be slightly different (number and type of ships) – in relation with specific "playerXreinforce.lua".
Yet tested only at the beginning of all missions so any response or experiences are appreciated.

Link to GBX forum for this mod:
https://forums.gearboxsoftware.com/t/mod-adjust-campaigns-scaling-difficulty-in-menu/1540289

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All credits for adjustment in the options menu belongs to UI Guru Dwarfinator from GBX forum.
Thanks to him this mod even exists.
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Edit:
The extra added ships done with reactive scaling difficulty isn’t in all missions. Isn’t in the first missions, because it needs a player’s fleet of the previous mission end and if my findings are correct then:
– in HW1 isn’t in mission 2, 11 and 13. In Mission 6 adds killing asteroids. In mission 7 is probably vanila bug and it does not work properly – I need more test.
– in HW2 isn’t in missions 3, 4, 6, 8 and 10.