Path to Victory Alpha 7.1

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Author: Weimond

Last revision: 26 Mar, 2019 at 18:21 UTC

File size: 55.3 KB

On Steam Workshop

Description:

You play as either a Hiigaran Kith combo, Vaygr invasion or raiding fleet, Turanic Raiders that need to fight and capture to develop, Progenitors with a resource management system that limits your fleet size and Kadesh defining your fleet strengths and units through 3 paths that have 3 stages each and you can only choose 4 in total.
Gameplay wise it’s a total conversion, each race feels different, even Hiigaran and Vaygr do. It is an Alpha but is fully playable.
I’m not sure if I’m allowed to have downloads for additional files that are mod related but here are the links:
PTV Manual: https://www.moddb.com/mods/path-to-victory1/downloads/a-quick-dirty-guide-to-path-to-victory

Many maps from the mod caused me lagging like effects which got fixed by enabling vsync ingame. I suspect many others may have experienced this situation on other maps.

If you get missing text as reference numbers in descriptions and or names and possibly in the race selector as well, the solution that worked for me is using the English.big file from original Homeworld 2. You just need to put it in the Data folder of the game, do not replace the file already in there in case you’d like to switch back but I haven’t noticed any problems using this English.big file while running other mods from the workshop.
It is uploaded here: https://www.moddb.com/members/raygoza/downloads/english2

This developer hasn’t been seen for many years now, if his ships are used in some mod I ask that it is credited to Mololu that made the mod "Path to Victory".

I’m not a modder myself and this mod just lacks a tiny bit of Polish in my opinion such as giving every race one fo their ships the sensor ping ability. Therefor if you’ve been defeated as in not being able to win, don’t delay the game to avoid loosing, I would much rather play more matches than searching the entire map for some productionship I can’t find that could be anywhere outside my sensor range belonging to a player that cannot recover and thus has technically lost already.